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#2121
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![]() I added an ambient occlusion kind of feature to Din's Champion. It turns out to be one of those rare features that makes the game look better and play better (it makes it easier to distinguish foreground from background blocks).
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2122
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![]() Now in Din's Champion liquids can mix to form other liquids in the world. For example, if oil and poison mix, you will end up with pollution.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2123
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![]() Now in Din's Champion liquids can mix to form gases in the world. For example, if lava and pollution mix, you will end up with poison gas.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2124
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![]() I added more liquid & gas interactions to Din's Champion today: lava melts ice, lava sets oil on fire, mixing poison and acid together solidifies into a blight block, etc.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#2125
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![]() Our next game, Din's Champion, is going to be our most dynamic game yet. As I get more & more of the new systems (destroyable blocks, liquids, gases, etc.) working together, the more I'm proven correct how well they work with all of the other dynamic systems our games have added over the years.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
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