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  #2121  
Old 05-29-2023, 04:09 PM
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I added an ambient occlusion kind of feature to Din's Champion. It turns out to be one of those rare features that makes the game look better and play better (it makes it easier to distinguish foreground from background blocks).
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  #2122  
Old 05-30-2023, 04:52 PM
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Now in Din's Champion liquids can mix to form other liquids in the world. For example, if oil and poison mix, you will end up with pollution.
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  #2123  
Old 05-31-2023, 02:03 PM
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Now in Din's Champion liquids can mix to form gases in the world. For example, if lava and pollution mix, you will end up with poison gas.
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  #2124  
Old 06-01-2023, 03:35 PM
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I added more liquid & gas interactions to Din's Champion today: lava melts ice, lava sets oil on fire, mixing poison and acid together solidifies into a blight block, etc.
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  #2125  
Old 06-02-2023, 01:53 PM
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Our next game, Din's Champion, is going to be our most dynamic game yet. As I get more & more of the new systems (destroyable blocks, liquids, gases, etc.) working together, the more I'm proven correct how well they work with all of the other dynamic systems our games have added over the years.
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