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  #1371  
Old 03-14-2018, 08:40 AM
jeeplaw jeeplaw is offline
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The short answer is yes, I've considered other engines many times. I think I'm going to blog about this some time soon.

I've been really busy the last year so I'm still working through my backlog. The games I have played the most lately is Pillars of Eternity, Grim Dawn, and King's Bounty.

I'm still full-time at Soldak, although that is becoming harder to do.
I've got 9000 hours logged in Grim Dawn I'm a "build" junkie, what can I say, I like the metagame. Are you drawing any inspiration for idea to put into your games that other games have done before?

One of the great things I love about your games is the permutations of the environmnet..things change, grow, move around. I know you've got the other game you're working on but I'd be remiss to say that you're missing out on a whole genre of players who are demanding more space games that are fun, interesting, and fun. Drox was a GREAT start. You've got the skeleton there to expand and add onto.

Take for instance the 3C games "Space Rangers", that game left a void for others to make a play for..more hulls, more weapons, antagonists/protaganists, a greater fight, etc. Would love to see what your engine could do with more meat behind it, if that were possible.
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  #1372  
Old 03-14-2018, 12:09 PM
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Are you drawing any inspiration for idea to put into your games that other games have done before?
Sure, that happens all of the time.
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  #1373  
Old 03-14-2018, 03:49 PM
jeeplaw jeeplaw is offline
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Sure, that happens all of the time.
Aww..anything specific?

I talk to the developer of Stellar Tactics a bunch about where he got his inspirations from in his game. He's an old school goldbox SSI game like myself He also drew alot of inspiration from an old scifi game from the 80's (maybe early 90's) called Sentinel Worlds I: Future Magic and it clearly shows in the game. Love when devs bring back some of the old stuff that worked!
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  #1374  
Old 03-14-2018, 04:04 PM
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Aww..anything specific?

I talk to the developer of Stellar Tactics a bunch about where he got his inspirations from in his game. He's an old school goldbox SSI game like myself He also drew alot of inspiration from an old scifi game from the 80's (maybe early 90's) called Sentinel Worlds I: Future Magic and it clearly shows in the game. Love when devs bring back some of the old stuff that worked!
Examples are always hard for me. I tend to see cool ideas or see something that makes me think of an idea, internalize them, and then forget where I saw that idea for the first time. So when people ask where did you get that idea, I usually don't remember.

Not lately, but in general, I watch lots of movies, read lots of books, play lots of games, and do a lot of research on many things like RPG systems. Inspiration can come from anywhere.

If you go back to the 80s/90s, I was a fan of the goldbox SSI games, the Might & Magic series, the Wizardry series, D&D, Star Trek, and probably a ton of other things I'm forgetting.
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  #1375  
Old 03-16-2018, 04:45 PM
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Not very glamorous, but in the next game and the next build of Zombasite, the skill and item text will look a lot better.
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  #1376  
Old 03-19-2018, 03:45 PM
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Made it so objects would break if you knocked an enemy into them in the next game. It was actually fairly hard to test because every time I spawned in a barrel an orc would run over and destroy it.
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  #1377  
Old 03-20-2018, 12:06 PM
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Din's Curse is 75% off this week on Steam - http://store.steampowered.com/app/217290/Dins_Curse/
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  #1378  
Old 03-21-2018, 06:18 PM
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Sometimes bugs are just ridiculous. I'm changing crystals in the next game to unleash a magical attack when destroyed. So what happens when I test it? I attack a blue crystal, it turns towards me, and spawns like 20 ice storms on my head killing me instantly.
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  #1379  
Old 03-23-2018, 02:24 PM
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In our next game, rain, snow, light, height differences, warmth from campfires/braziers, steam, fog, houses, and many other environmental things will affect gameplay.
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  #1380  
Old 03-28-2018, 01:43 PM
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I've been adding more environmental interactions in our next game lately. What are some environmental interactions you wish games would do?
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