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  #1951  
Old 02-04-2022, 10:23 AM
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Quote:
Originally Posted by Castruccio View Post
Well I guess if you break a bunch of stuff it means we get another patch.
Yeah, I would turn around and do a quick patch if I broke anything important, but I'm hoping that won't be necessary.
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  #1952  
Old 02-04-2022, 03:59 PM
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I hit a snag with the Din's Legacy patch. It's all fixed now, but it looks like the patch will come out early next week instead of today like I had hoped.
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  #1953  
Old 02-08-2022, 07:43 PM
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Quote:
Originally Posted by Shadow View Post
I hit a snag with the Din's Legacy patch. It's all fixed now, but it looks like the patch will come out early next week instead of today like I had hoped.
Thanks so much for this!
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  #1954  
Old 02-09-2022, 03:47 PM
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It wasn't the original plan for this week, but I'm working on a Drox Operative 2 patch to hopefully release Friday.
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  #1955  
Old 02-10-2022, 05:11 PM
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It's sad when getting my inbox to below 300 emails is an accomplishment.
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  #1956  
Old 02-16-2022, 06:23 PM
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It is difficult to be productive when your main monitor is turning off every few seconds/minutes. The good news is a new monitor is on the way.
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  #1957  
Old 02-22-2022, 04:34 PM
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I'm working on the next game again this week. It's kind of slow going since I have a lot of engine things to change, but so far I can see models and blocks from a side view, run left/right, jump, and delete blocks.
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  #1958  
Old 02-23-2022, 03:29 PM
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Today I'm working on collision detection for the next game. Not the most enjoyable of things to be working on (for me), but it is kind of necessary.
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  #1959  
Old 02-24-2022, 04:14 PM
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I now have some basic collision detection working for the next game, so now I can run around and jump on the blocks. It's starting to feel a bit like an actual game.
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  #1960  
Old 03-09-2022, 12:30 PM
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Depths of Peril is 75% off on Steam this week! - https://store.steampowered.com/app/2...pths_of_Peril/
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