![]() |
![]() |
![]() |
![]() |
![]() |
#1961
|
||||
|
||||
![]() Din's Curse and Demon War are 75% off on Steam this week! - https://store.steampowered.com/app/217290/Dins_Curse/
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#1962
|
||||
|
||||
![]() I just added left/right wrapping to the world in our next game. It's weird, at least to me, how in an isometric game wrapping feels strange, but in a sidescrolling game it feels right.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#1963
|
||||
|
||||
![]() Drox Operative 1 and Invasion of the Ancients are 75% off on Steam this week! - https://store.steampowered.com/app/2...rox_Operative/
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#1964
|
||||
|
||||
![]() I now have blocks saving and loading in the next game so changes to world are finally permanent.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#1965
|
||||
|
||||
![]() I can now mine, pick up, and place blocks in our next game, so basically I can build stuff now.
![]()
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#1966
|
||||
|
||||
![]() Just need crafting now, hahahaha
|
#1967
|
||||
|
||||
![]() Crafting will definitely happen, but it might be a while.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#1968
|
||||
|
||||
![]() Drox Operative 2 is 10% off on Steam this week! - https://store.steampowered.com/app/1...x_Operative_2/
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#1969
|
||||
|
||||
![]() I got monsters running around with collision and gravity working in the next game today. And what do they do with their newfound freedom of movement? They killed me within seconds.
![]()
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#1970
|
||||
|
||||
![]() Since I have only partially fixed monster spawning for the next game, it is quite amusing at the moment. It will verify they don't spawn inside of any blocks, but doesn't check that they are near the ground. So I currently have monster rain.
![]()
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
![]() |
Thread Tools | |
Display Modes | |
|
|