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  #1971  
Old 04-05-2022, 12:29 PM
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This is one of those days where what I need to be working on is fairly math heavy, but I'm really tired so I don't know how that's going to work.
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  #1972  
Old 04-07-2022, 03:33 PM
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I have the world map and minimap working for our next game. Now I just need to start generating more interesting worlds.
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  #1973  
Old 04-12-2022, 05:01 PM
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This is one of those days where for every task, I find another task (usually a bug) that needs to be dealt with first and soon enough I'm not in sight of my original task. At least in the end, I fixed some bugs and did make some progress on world generation.
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  #1974  
Old 04-13-2022, 04:46 PM
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I'm now generating much more interesting worlds for the next game. It now has varied terrain (type and height), clumps of minerals (just stone right now), and lots of caves.
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  #1975  
Old 04-14-2022, 04:34 PM
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The other day it started storming in our next game; it looked cool. Then the lightning started and obliterated every monster on the screen in seconds. Now that the ground is basically a line instead of a 2d plane, I'm going to need to rebalance the lightning a bit.
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  #1976  
Old 04-15-2022, 04:20 PM
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Now that the next game has interesting terrain and caves to explore, I probably need to start adding interesting things to find while exploring like ores, gems, and treasure.
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  #1977  
Old 04-19-2022, 04:14 PM
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I'm working on a Drox Operative 2 patch this week, hopefully to be released on Friday.
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  #1978  
Old 04-26-2022, 11:50 AM
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I did some research about different metals for mining in the next game and now I'm seeing ads for gold and platinum everywhere.
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  #1979  
Old 04-27-2022, 03:22 PM
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There are now 17 types of metals and 15 types of gems in the next game, so lots of things to mine now.
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  #1980  
Old 04-29-2022, 04:46 PM
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I've been working on some lighting stuff the last couple days for the next game. It's complicated because things are 3d, have normal mapping, and light needs to be able to bleed through walls a little.
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