#391
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Something else I've noticed is that magic find is a lot more valued by vendors (or at least it seems so) and all the Treasure Finding Elixirs give only +40% magic find. Did you change the magic find formula, or are these changes inadvertent?
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#392
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Additionally, around 1/3 of the time, monster go into sprint mode, which is faster than their regular speed. Can you say which monsters you're having the most trouble with? I'll take a look at it -- maybe I reduced frost too much or sped up some monsters a little too much. Also, monsters get faster with higher difficulty levels, so that could be a factor too -- so tell me what level you're having difficulty with. |
#393
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The first problem (value of magic find) has to do with a mistake I made in setting the values. I thought the value I was changing was for procs (magic CHANCE of occuring). The second has to do with a larger problem in the game that's kinda annoying. Everything in the game increases dramatically with level, including potions. This makes sense for some things but not for others. If you're at level 80, why should there suddenly be potions for 200 magic find, when at level 10 there were only potions for 40? Rather, by level 10 you should already have a variety of potions available randomly, and each one should cost a different amount. Anyway, I tried to reduce the amount of increase for treasure finding potions to 0.5 per level, and the game doesn't tolerate decimal values at some places and it seems this is one of those places, annoyingly enough. I've found this problem in other potions previously, and I need to fix it here as well. Good job! |
#394
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#395
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A problem with this idea is that with your changes to stamina, it's very difficult to outrun monsters or run past groups. If you have Stealth it's plausible, but not otherwise.
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#396
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Additionally, in the vanilla game, pausing for a second to regain your breath won't give you stamina right away -- there's a 5 second cooldown period there that doesn't make much sense. In the mod, as soon as you stop you're regaining stamina, though at a slower rate than in the vanilla game. Anyway, that's the idea. That doesn't mean it's 100% there |
#397
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I've just finished version 0.75.
This version consists mostly of tweaks. I've incorporated or adjusted towards many of the recent suggestions in the thread from . I've also reduced the light radius a little more (it's now 40). I think this is a pretty good value -- it gives a good incentive to find at least one light enhancing item, while not being SO dark that you can't see anything. Those lamps are now even more important though. One thing I'm trying in this version is to have rylor bombs hurt enemies as well. Not sure how this will work out, so it's currently an experimental change, that I may have to undo later on. I'm trying to work on items drops, making some better stuff drop faster since there are fewer drops. It's going to be in very small, incremental changes though, just to make sure I'm not suddenly spawning too much all of a sudden. One final thing: I really did end up removing the 'repair all' option at vendors. I think it's a feature that's a little too convenient. It's too simple to just push that button and forget about how much money it costs you to repair items. That same money can be used for potions and items, but it's too easy to just push the button. At the same time, it deprives one of the experience of degrading items, which I think is an important experience. Anyway, give it a go and see how you like it. |
#398
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Looking forward to trying it out. I sort of wish you hadn't removed the repair all button, though. I'm still not going to think about how much it costs and I'm just going to have to click the repair button a whole bunch of times instead of clicking it once. All that removing the button does is inconvenience the user. Repairing is not a strategic option but rather a strategic necessity. To that end, I'm going to repair whenever I have to regardless of the price and I will sacrifice other things to do it.
Give it some thought and maybe consider putting the button back in. You can even charge higher prices if you like, but I'd rather pay more gold than have a less convenient interface. |
#399
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#400
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Just a side note: these are the type of changes that are really hard for developers to make because anything that changes the status quo without having an obvious and direct benefit to the player is not liked by gamers, even if it is best in the long run. Having said that I don't know if this is a good or bad change.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
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