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#31
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![]() I believe the first patch is going to get rid of the money requirement for allocating skill points.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#32
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![]() That would be fantastic. I can't wait!
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#33
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![]() I've just played for a few hours. My first impression is that it has the potential to become a worthy new game in the line-up. A lot of Drox Operative's systems, fused with Din's Curse's setting and character mechanics, with Depths of Peril's clan system and a zombie apocalypse thrown in for good measure :-)
That said, it's an early game that has a few issues. Here are the things that stood out the most:
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Identity is cheap, reputation is priceless. I regularly post videos of the games I play on http://youtube.com/narnach |
#34
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![]() Love the game so far - nice mix of DOP/DC (maybe a little Drox too).
My feedback so far: 1. The morale system is cool - I see it mentioned it may be tweaked. I hope those tweaks would include: a) The rate of morale loss/recovery. Once its in the negatives it takes awhile to recover fully even when I just stop the party in one place and wait. That's not so bad, but maybe there can be ways to speed it up like giving the party member a certain potion or even food (simulate making camp). I don't want an instant recovery but just some ways to increase it's recovery rate a bit. b) A more visible way to see the morale state of the character. So far I only know you have to initiate a dialog with the character to see the morale level. This is difficult if enemies are around. Maybe another bar on top of the party member health bar to show it? I do like the system in place and was surprised when one of my party members went insane and turned on us - nice.... Just a few tweaks should make it better 2) I'm not quite following the research messages - or what they mean to me in game terms - about Zombie resistances or understanding -if its random or some event - when zombie parasite materialize in my clan base when i'm there. If i'm just missing something obvious plz point me in the direction to get the info ... but some other kind of indication as to what these mechanics mean or how they are caused in game would help. 3) Is there a way to repair clan doors? Once they are broken I only can replace them by finding them as drop loot from monsters. That seems .. odd.. that a monster is walking around with a whole door.. lol... Am I missing another way of repairing/upgrading these doors? 4) Money for skills. This has been in every previous game. I believe the money given for quests in this game is lower than previous ones - so it makes levelling up skills increasingly difficult. I see mentioned the money will be removed in a patch - if you want to keep it, maybe just reduce the costs of the skill. I always felt that money was to pay a trainer to teach your character the new skill. 5) Traps and ambushes are late to spawn. You get the message and the audible "click" sound but the actual trap goes off much later - long enough that you can almost move off screen before it triggers.. makes them a bit useless. 6) I liked the secret missions in Drox. I know its late in the game development now, but would it be possible to generate a few "large quests", and maybe have one randomly assigned to each clan as their "secret" quest? If its completed it counts towards victory. Already I see one way to win listed in the game is having a certain amount of food gathered. Maybe others could be added like: Economic win - amount of gold Prestige - number of bosses killed Relic - finds multiple parts of an ancient relic scattered across the maps/dungeons and put it together(maybe spend money to do the crafting of the final relic) ...others... Great game :-) Looking forward to the updates you have in store for it |
#35
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![]() I found the fort of a clan. They had a "Town under siege" quest, which I accepted. The towers shooting fire had labels like "Deadly siege tower" and "Opulent Siege Tower", but as I was destroying them, I was getting a count down about zombie scavengers or something. I do not remember exactly, and it was not in the log, but it wasn't towers, and it didn't make sense.
-------- [Stronghold],[People], and [Items] in the Power comparisons still have tooltips about planets, ships, etc... ![]() -------- Crude light gates and flimsy light gates have the same stats.
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No good deed goes unpunished... Last edited by Tuidjy : 10-14-2015 at 08:43 PM. |
#36
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![]() I propose a change in the default minimapzoom from 8 to around 16. The reason is that with so much stuff going on, the minimap is much more important than it was in Din's or DoP. You need to be able to see gates, telaporters, allies, etc. on the minimap. It would also be great if the map and minimap could be displayed in a higher and clearer resolution (instead of the pixel-y art they currently have) but I realize this is probably impossible.
I also propose a change in the default r_viewFarDist to somewhere around 840. People have complained about the zoom limits in this thread, and I think a little more zoom out (even 800, or 775) helps. |
#37
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![]() Quote:
I think that if you increase an already maxed out armor or weapon durability 5 times, it would be awesome if the damage or armor class could go up by 1. This would give more reason to improve items past their durability maximum point. Just an idea. |
#38
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![]() Quote:
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#39
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![]() Has anyone else noticed that some of the amorphs spawn ridiculously powerful and higher level versions of themselves.
I had fought a lvl7 amorph champion, only to defeat it and from that corpse spawn a lvl 9 amorph. Naturally I died after defeating a few more of those creatures but is that supposed to happen or is it just random? |
#40
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![]() I also noticed that sometimes NPCs change their names. They are walking around the map named "Bob", once they are recruited, their name changes to "Joe". This also happens when they go insane/berserk or are revealed to be enemies.
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