#81
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Have you guys noticed occasionally coming across a green cloud, not sure if its' an enemy attack or a trap but it instantly kills your party members on full health? it's happened to me on 3 separate occasions. mostly in dungeons i believe. Most area effect spells/traps do damage to everyone but usually only enough to have plenty of time to run out of it or survive but take a decent amount of damage. But that one green cloudburst instantly kills everyone which seems unfair. Maybe its something i'm not seeing and is avoidable, i just don't know what it is, usually by time i notice the cloud it's already too late, everyone is dead.
EDIT: And again... this time i was in a dungeon go to open a door and boom a trap green gas and monsters, not only do i die within 2 seconds flat including my 2 party memberse but way monsters spawned i couldn't run out of cloud even if i tried. not sure if this partticular spell is working as intended or now, odd i have no problem going through whole dungeon's mobs and other traps but this random green gass wipes out two parties now. Last edited by Zengrath : 10-18-2015 at 12:59 AM. |
#82
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I haven't seen that one yet, Shadow would have to answer that one.
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CantBeFullyKilled 1 Quote:
Definitely, but I enjoy that actually. It makes hunting specific monsters for quests easier. Bosses seem to be common occurrences too. |
#83
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I am really enjoying the game. Here is some feedback, based on my first hours of playing.
- Giving items to your clan members and salvaging the rest feels cumbersome. It would be nice to have an option on the crafting station that does 'Donate or Salvage'. When using this, the item will be given to a member of you clan and the item will be salvaged when nobody wants it. - I would be nice if we could name our Clan members once they have joined. I just love naming things. - Sometimes I'm getting solved quests for invades on other clans, while i did not help at all. - I'm experiencing slowdowns/fps drop in dungeons and in multiplayer. - Giving potions to party members is quite a slow process, which costs tons of DPS. |
#84
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What would be cool if is you could equip party members with some potions and designate when they should use them, for example if i set npc's in options to use potions at 40% health. other games in past like this has done this to eliminate issue of playres having to stop in middle of combat to drag potions over to npc's. If this can't be done, another option may work is using hotkeys, like hitting f5 uses health potion on first party member, f6 uses health potion on 2nd party member, etc.
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#85
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That is sort of in game already. Right now you can put the cursor on the NPC health bar (left side of screen) and hit F1 to give them a potion. |
#86
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F1 gives a health potion to you first party member, F2 goes to the second, and so on up to F5.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#87
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So I ran into a Huge zombie bark scorpion of bulk, and it really really brought the frames down to a crawl, and framerates went back to normal after I killed it.
Also, if the player does get infected, if player death supposed to cure it? |
#88
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I was wondering if there were other ways to get guards for your fort other than finding them in the field.
When a green plus sign appears in the trade/negotiate screen, the tool tip says your potential trading partner wants something. Pressing the "Anything you would like" button either does not yield a request, or does not resolve the plus sign. Is there a way to resolve this that I'm missing? In the Achievements screen, the Hero, Guardian, and Savior achievements have "saved" spelled incorrectly. |
#89
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Has anyone managed to get past 1 world only to get to every new world with infection. I left 2 worlds and still my character is infected even when he wasn't prior to before. Maybe just a bug but still a pain.
I will also say that the amorphs are lethal in some areas. If anyone finds one that is lvl 7, it is likely that some of the babies they hatch might be lvl 10 or 11! |
#90
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That's because the UI doesn't show their exact level like previous games. It shows a relative level that takes into account levels, rank, and other things. So a smaller amorph is probably the same level as the parent but has a higher rank.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
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