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#171
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![]() *Would it be possible to tone down the frequency of the nemesis taunts? It gets tiresome having to dismiss the blinking icon for taunts all the time.
* For some reason I've twice gotten a fast pace world modifier even though I set the pace to normal in world creation. *The new combo multiplier on the interface could use a help message in the tutorial to tell players how it works and why it is there. Last edited by Castruccio : 05-11-2019 at 11:17 AM. |
#173
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![]() * Models/Objects/Forest/Data/rock3a, 3b, 4a and 4b (based on stone01.skn) don't seem to have shaders. They therefore don't show their normal maps.
* It's also getting pretty difficult to find things, given that you have to look in the base assets files, in the expansion files, and then in the DL files. It would make sense to put the latest version of all files in one assets4.zip now. |
#174
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![]() This happens because those files are shared with Zombasite.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#175
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![]() I see. So you keep the one tree for both releases.
Since I don't think this'll scale very well, I highly recommend using git, specifically with git LFS, to track your code + assets. Git LFS (large file system) is great where git is weakest, which is in versioning binary files. I've been using it for tracking code with thousands of large assets and it does a great job. You could make a repo with a zombasite branch and a dinslegacy branch, and they would share the same assets and code where appropriate. You'd then create the zip files with a script upon each release. |
#176
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![]() Hi to all, newbie Soldak games admirer here.
Not a feature request per se but a heartfelt plea: please, don't drop WinXP support as long as possible. Yes, I know, it's 'obsolete, out of sales, not supported by Microsoft, Steam, GOG and everyone else anymore, used by only 0,000000001% of ancient undead dinosaur users, bad, bad OS, blah-blah' but it's still the last user-friendly Microsoft OS and the best one for running and playing good old/oldschool games (and Soldak games are undoubtedly oldschool and undescribably good). Thanks a lot for your amazing games! P.S. Waiting for Din's Legacy appear on GOG. Last edited by Arrhtheis : 05-21-2019 at 09:04 AM. |
#177
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![]() Oh, and one more thing: is it possible to get from somewhere this title image of Din's Legacy in decent resolution but not inscripted with 'Din's Legacy' words, just the glorious fire-eyed Din? It would be an amazing desktop wallpaper
![]() Thanks in advance. |
#178
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![]() Quote:
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#179
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![]() Wow, thanks a lot! Yes, it is one I meant. Simple but very expressive art. Is it your own work?
Ah, if I could draw something more sophisticated than little houses, little men and sun-faces for my children... ![]() I couldn't help but acquire Din's Legacy on Steam (can't wait for it to come on GOG, though I will definitely purchase it there too, I don't like Steam much and I have all other Soldak games on GOG). So the nights are going to be sleepless, at least their first halves. Last edited by Arrhtheis : 05-28-2019 at 02:50 AM. |
#180
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![]() No, I'm definitely not an artist. That would be Patrick's work.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
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