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  #1  
Old 07-20-2023, 02:07 PM
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Default Din's Champion Slopes WIP

We've showed some more work in progress types of images for our next game, Din's Champion. Head over to our Din's Champion WIP page to see the difference between using slopes and not.
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  #2  
Old 08-31-2023, 09:00 PM
TheSpiderwolf TheSpiderwolf is offline
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Hi, I just made an account because while I think things are coming along nicely, and I'm very glad you've chosen to go with 2D tiles I cannot understate how important it is for you to remove the blur from the edges of those tiles. I know visual design has never been a strong suit or main focus of Soldak games, but currently, all the tiles look out of focus (the background should not be crisper than the foreground, as it currently appears). Beyond looking quite bad, this also makes it way harder for the player to discern where one block/tile ends and air/another block begins.

Not trying to be super negative or anything, I just think from a visual design standpoint this is something that should really be amended earlier rather than later, if that makes sense.
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Old 09-01-2023, 01:17 PM
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Hmm, the edges don't really blur, but they do fade out right now.
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  #4  
Old 09-01-2023, 01:58 PM
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I'll have to experiment with the blending textures using less alpha.
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  #5  
Old 02-12-2024, 08:03 PM
Gorstak Gorstak is offline
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Hi,big fan of your games,but can u help me to understand why make such huge downgrade from your other games,your games were unique,nobody makes enything similar,and now u making something that has nothing to do with games we all grow to love, minecraft slash teraria game?
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Old 02-15-2024, 12:58 PM
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Pretty much everything that makes a Soldak game unique will be in this game. It's still an action RPG with a very dynamic world that fights back. The view point has just changed and there are some new additions like mining, building, and crafting (which all actually work really well with our dynamic world).
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