#11
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Steven,
Taking this opportunity for mentioning it, but I've noticed that bags stop dropping almost completely once the player gets into the world past their top levels. Seening the past few games (Din's, Drox, Depths {3Ds lol}) I've noticed this happen every time. For a Din's Legacy it might be a good idea to ensure that vendors have bags forcibly added to their inventory from time to time (say if a vendor has too many empty slots after rolling stock, add bags). Just saying, bag shortage is an issue |
#12
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Do you mean after you get into worlds above level 100?
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#13
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Thank you, for the help and explanations, I really appreciate it.
I'm going to post the mod soon, you might find it helpful Evander! |
#14
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No, actually, more like level 50+. (sorry, by "their top levels" I meant levels for bag drops.)
I've maybe found a bag once past that level in Drox (already 100h+ in game) and I recall the same issue in Din's Curse and Depths. I've solved it by logging in a toon with massive bonus to drop into world around 47 levels. I know bags have 'availableAtMaxLevel' setting on, but it doesn't seem to work that well. Something is definitely going on here Last edited by Evander : 08-21-2019 at 04:24 PM. |
#15
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Oh, yeah that issue. If I remember correctly I fixed that in Zombasite and Din's Legacy at some point in time, but it still probably exists in our previous games.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
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