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#1
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I honestly tried to find this, sorry if it's obvious.
I'm looking for a list of skills and how they change per level. I'd like to have an idea of what a skill looks like at level 5 or 10 without spending the money to respec. eg: Holy Bolt: Level 1 5-13 damage mana cost 6 level 2 10-27 damage mana cost 9 etc Thanks! Edit:example Last edited by soggyshorts : 01-16-2012 at 05:40 PM. |
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#2
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I don't think there is one anywhere. Once you get 1 point into a skill though you know everything you need to know. There really is just the starting stats and how it increments the stats per level.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
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#3
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so the increments stay the same? there's no big jump later?
The part that is hardest is wanting to creat a new character, but there's no way to know what his level 10 skill will do without putting in quite a bit of time If the skill preview at least had level 1 and 2 of each skill that would be a LOT more info. Knowing whether a skills damage/cast time/bonuses change at all and by how much makes all the difference I just made a level 1 mage to check it out and it has a great example: Fire elemental Mana cost 40 cast time 3 reuse time 2 min +100 max +50% min +100 max health level 3 monster time limit 30 Not knowing which of these change sucks Edit fire example Last edited by soggyshorts : 01-16-2012 at 06:06 PM. |
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#4
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Quote:
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#5
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thanks, I might make a few level 10 toons then before i make a hybrid
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#6
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hybrids are actually alot easier to make, they just are a bit frustrating if you dont know what to put for stats. If you have a shield then you dont need to focus on dex as much.
If you are a warrior that uses a shield and has at least a 1.0 attack bonus, then 2 to strength 2 to dex, 1 to vitality. If a mage or thief/mage, 2 to dex, 2 to intelligence 1 to vitality. 1 to strength every 5 levels instead of the vitality that you usually would have. If a dagger rogue, then 3 dex 1 vitality and 1 intelligence every level. 1 to strength every 5 levels instead of that intelligence. By level 30, if you have a naturally high critical chance, you can put that 1 point of intelligence into strength if you want. This one is a bit of a pain. If a priest that fights, 1 strength, 2 dex, 1 vitality and 1 to spirit. put points into the blessing that gives attack and critical chance so you can hit things. Regular priests should be like a mage. |
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