Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Old > Din's Curse BETA
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Thread Tools Display Modes
Old 04-05-2010, 04:16 AM
udm udm is offline
Join Date: Sep 2008
Posts: 502
Default Event/quest idea: endless invasion

Unlike the typical invasion, the endless invasion keeps spawning hordes of monsters from the dungeon until you root out whatever is spawning them. Imagine: to solve this quest, you have to leave the town; on the other hand, if you leave the town, you risk getting the townspeople killed. You can choose to build a totem if you want, but it's still risky. What do you do?

Even better: there is an evil altar making the invading monsters 1.5x more powerful. Do you destroy the altar first - since there's only one of it - or do you try to source out the 3 Spawning Gates? What to do what to do!
Reply With Quote
Old 04-05-2010, 01:57 PM
FloodSpectre's Avatar
FloodSpectre FloodSpectre is offline
Join Date: Nov 2007
Location: Rochester, New York
Posts: 397

I like those ideas as being challenging events for level 40 or 50+ characters. Could add a lot of tension and fun later when things start getting a bit repetitious.

I had a town invasion idea too, recently. It involves a boss monster raising an army at one of the lower dungeon levels, and then marching on the town. They'd travel on foot, sticking together around the boss on their way to the stairway leading up on their level until they finally emerge from the dungeon entrance to attack the town. Then of course, there would be a quest to stop them before they make it to the surface.

Not sure how much of a pathfinding horror story making that happen might be though.
Reply With Quote
Old 04-05-2010, 02:01 PM
udm udm is offline
Join Date: Sep 2008
Posts: 502

Yup. It'd be very nice to see monsters actually marching up to town though. Almost beautiful, actually.
Reply With Quote
Old 04-05-2010, 08:39 PM
Valgor Valgor is offline
Join Date: Feb 2010
Posts: 600

Talking about town invasions, I think monsters should go for Din's Altar as well as all the other contraptions built to protect town.
It's only fair, since the player goes about destroying their totems, machines and altars dedicated to their own gods all the time...
Of course you'd fail the town if someone actually managed to destroy Din's Altar.
Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

All times are GMT -4. The time now is 11:08 PM.

Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright 2007 - 2024 Soldak Entertainment, Inc.