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  #1  
Old 05-14-2012, 04:45 PM
fab fab is offline
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Default Perspective and Advanced Shadows

Hi Shadow,

Is it possible through the data files to change the darkness of the Advanced Shadows? I'd like to keep them on but they are a bit sharp, so I would like to increase the transparency.

Secondly, is it possible to adapt the field of view and camera distance of the perspective mode? I also wish I'd play with this one but it's too close compared to the old 2D view. I would like to tweak the FOV and distance.
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Old 05-14-2012, 07:04 PM
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Shadow Shadow is offline
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For the shadow thing you would want to modify the alpha value in the ProjectedShadowTransparent entry in Shaders/system.sdr

As for the view you can play around with the user vars (either using the console or the config files):
r_viewCloseDist - default 400.0
r_viewCloseZ - 0.7
r_viewFarDist - 700.0
r_viewFarZ - 1.4
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Old 05-15-2012, 12:32 AM
fab fab is offline
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Wow, thanks again
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Old 05-15-2012, 12:01 PM
fab fab is offline
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It seems that the mouse coordinates are not interpreted in the same way if not using the default perspective view. I get the popup message "Path blocked". If I zoom in, I can walk. If I zoom out "Path blocked".

Seems to happen around a green bush model in Zanely Downs.

These are the settings I used:

r_viewCloseDist 400
r_viewCloseZ 1
r_viewFarDist 900
r_viewFarZ 1.6


I noticed also monsters sometimes seem to get stuck (before I played with the perspective) which may be a related bug. Like if they have no direct line of sight they stop running after you.
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Old 05-16-2012, 06:55 AM
fab fab is offline
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Okay the perspective mode is not really working out for me, I was getting comfortable with it unfortunately it doesn't seem to run as well as in Dins Curse for some reason, it's a bit too slow on my 2010 MacbookPro which I'll be using for a few days.

However without perspective the Advanced Shadows do add a lot of depths to the outdoors!
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Old 05-17-2012, 09:51 AM
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Quote:
Originally Posted by fab View Post
It seems that the mouse coordinates are not interpreted in the same way if not using the default perspective view. I get the popup message "Path blocked". If I zoom in, I can walk. If I zoom out "Path blocked".
I'll have to check out those values the next time I get a chance.
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  #7  
Old 05-17-2012, 04:59 PM
fab fab is offline
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Hi Shadow,

Actually now I'm using default settings with just FarDist increased and had the same issue in desert. "Path blocked" happened also near some kind of bush in Low Desert. Playing fullscreen 1280x800 on the Macbook Pro with nVidia 9400M.

r_viewCloseDist 400
r_viewCloseZ 0.7
r_viewFarDist 900
r_viewFarZ 1.4
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