#11
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Quote:
An additional gambling side effect is if the monster eats or reanimates the dead animal then the monster is fully healed and becomes slightly stronger.
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There can be only one. ~Highlander |
#12
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How about a town NPC (a seer maybe) who for a fee would put a marker on the map where the boss monster(s) (or other quest objects) are on a particular level - even if they are behind a secret wall.
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#13
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Surprise
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It was in the right corner (see att.). Now I installed the patch 1.010 ... DC gets better and better ... Kudos to: http://StephenHornback.com/id84.html
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Cheerz... Mac OSX.5.8, PPC G4 1.25GHz, 768MB RAM, ATI 64MB |
#14
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Quote:
Glad you found it. |
#15
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Quote:
Code:
Rainy: It rains a lot. Traps: The monsters below the town love their traps. High Intensity: The dangers in this town move quicker. Vulnerable Town: For whatever reason this town gets attacked more often than normal. Gargoyles: A strange force has made many of the monsters below into Gargoyles. Undead: The undead love this town. Haunted: The dungeon is haunted. Demons: Demons below! Spiders: The dungeon is usually infested with spiders. Dark Elves: Lots of dark elves, beware. Horror: Undead, Darkness, and Death! Unstable: The dungeon below the town is very fragile. Acid: The area has problems with acid. Warehouse: The monsters are pack rats or something. Fire Hazard: The dungeon tends to have a lot of flammable objects. Explosion Hazard: Everything in the dungeon seems to want to explode. Mushrooms: The dungeon is fairly wet and is a good breeding ground for mushrooms. Monster Traps: The monsters in this dungeon like to use more active traps. Trickster Realm: Objects are locked and trapped more often. Clutter: There seems to be way more objects inside the dungeon. Chaos: The monsters seem to always be at war here. Storms: The surrounding area has a lot of bad weather. Darkness: The town and dungeon are darker than normal. Bright: The town and dungeon are brighter than normal. Fear: You should be afraid of the dungeon here. People go down there and die. Cursed: The surrounding area is cursed which causes lots of items to be cursed. Magma: There must be a crack in the mantle below since there is a lot of magma. Plague: The town has the plague. Foggy: The dungeon is foggier than normal. |
#16
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Awesome! Thanks
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#17
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Nice catch, Zespri. Thanks! Should be added into http://StephenHornback.com soonish.
P.S.: Those explanations are also displayed by hovering the mouse over the main map's modifier list, but this full list is a nice overview, too. Last edited by BARBARIELLE : 11-11-2010 at 09:08 AM. Reason: P.S. |
#18
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Just a little note, there are a few hidden world modifiers also that aren't in that list.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#19
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Thanks for the listing.. and the news from Shadow that there are some hidden from snoppers. I have seen a lot of "Clutter" and Warehouse" world modifiers with my characters. I didn't at first but did see one of each with first few characters. When I switched to hybrid Weaponmaster/Thief I got a lot more of them.
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#20
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I'm honestly surprised Trickster Realm doesn't also increase the frequency of Mimics. They seem pretty tricksy to me
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