#11
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Deogo, there are problems with the weapon speed components, but they go away (and stay away) after you shuffle things around a bit. The real problem is that even then, and even with your script, the firing rate is limited by the mouse sampling rate.
The only way I have found to go around that limitation is to reprogram my mouse, up to and including going into the mouse driver... and when I did this, the game became a tad too easy with a Command 460 ship with five weapons speed components. This was the last time I actually played anything but a Command Zero ship - once you min-max a thirty three slot ship, even level 200 enemies simply melt away under your beams. I think that weapons speed components need to be BOTH fixed and rebalanced, in the game itself. But until then, this script is really opening up ways to build up your ship that are unfortunately closed in the un-modded game. Thanks! --- Heh, nevermind. You are actually going around the mouse sampling rate as well. I just looked at your code. I think that you are doing something very close to what I did, but by pushing mouse events through.
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No good deed goes unpunished... Last edited by Tuidjy : 04-26-2014 at 02:17 PM. |
#12
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hi
i was using FontGen.exe from DroxSDK, though there is hidden parameter - textureSize and still it takes some time to create all needed fonts using this tool, so i made small python script to fasten the things. I can give you the script or make font-mods by myself. Just tell me font name (or link to download it) and size of it in game. Standard font sizes is 12,16,20,24,32,40,48. Reduced version use 8,10,14,20,24,32 and few modification of system.gdb I can also just reduce standard font sizes by some points w/o .gdb modification. Quote:
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#13
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Thanks for the quick reply! I'll peruse my font collection (and the web) for something I think would be a good fit for Drox and get back with you. I appreciate the offer to make the font for me, but I may actually choose to try your script for myself.
I suppose I'll need to start by nabbing the SDK and go from there. I appreciate the insight!
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"My thread-killing skills are legendary." -Des |
#14
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ok, you'll need "active python 3+" installed for this script
apathysoftworks.com/drox/droxfontgen.py 1. Place it in the same folder with FontGen.exe 2. Open script with text editor (like notepad or notepad++) 3. Change the following lines Code:
assetsDir = r"D:\Steam\steamapps\common\Drox Operative\Assets" Code:
asstex = r'C:\ProgramData\DroxOperative\Assets' Code:
sizes = [ 12,16,20,24,32,40,48 ] # sizes = [ 8,10,14,20,24,32 ] 4. Run the script, enter font name, reduction size (if you want) The "FontGen" tool does not warn you if you entered non-existing font name, it just generate empty tga files (or some standard font inside, cant remember exactly), so check em after script finishes 5. Run the game, check the fonts, exit it. You'll find generated ctx files in dir Code:
'C:\ProgramData\DroxOperative\Assets\Textures' You'll need to copy and replace them over tgas in Steam's "Drox Operative\Assets\Textures" folder if you want to create a mod. 6. If you use another fonts sizes, not standard [ 12,16,20,24,32,40,48 ], you'll need to mod systems.gdb - see example in my fonts mod |
#15
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Does anyone have a mirror/backup of these mods? I click the links and nothing happens
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#16
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Quote:
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