Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > News > News/Blog comments
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1531  
Old 03-05-2019, 02:23 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,098
Default

Quote:
Originally Posted by Bluddy View Post
Any particular aspects you're focusing on?
Mostly just a lot of little improvements, making different monsters more unique, etc.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
  #1532  
Old 03-05-2019, 02:31 PM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default

Quote:
Originally Posted by Shadow View Post
Mostly just a lot of little improvements, making different monsters more unique, etc.
Cool. If you get a chance, I recommend looking at reducing the density of entities underground, both in caverns and especially in the more building-like interiors, which are narrower. You can't move in there. The density in Zombasite seems much lower for some reason, even outside.
__________________
Mods: DC Balance UI | DoP UI | Drox Guild Time Silence | DL Texture | Join our Discord!
Reply With Quote
  #1533  
Old 03-05-2019, 02:42 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,098
Default

Quote:
Originally Posted by Bluddy View Post
Cool. If you get a chance, I recommend looking at reducing the density of entities underground, both in caverns and especially in the more building-like interiors, which are narrower. You can't move in there. The density in Zombasite seems much lower for some reason, even outside.
That's the new stuff that actually makes horde monsters show up in hordes.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
  #1534  
Old 03-05-2019, 02:45 PM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default

Quote:
Originally Posted by Shadow View Post
That's the new stuff that actually makes horde monsters show up in hordes.
Which monsters count as horde monsters?
__________________
Mods: DC Balance UI | DoP UI | Drox Guild Time Silence | DL Texture | Join our Discord!
Reply With Quote
  #1535  
Old 03-05-2019, 03:05 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,098
Default

Quote:
Originally Posted by Bluddy View Post
Which monsters count as horde monsters?
I think the main ones are skeletons, imps, torvas, broods, and kralls.

I think you mentioned towers have this problem in one of your other posts. That might be a separate problem actually. Since they are small, any quests that add monsters to the area is going to make them more and more crowded.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
  #1536  
Old 03-05-2019, 03:11 PM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default

OK I'll keep checking this out. I've had an area swamped with orcs to the point that I literally couldn't move even a bit. The density levels are the same as Zombasite in general?
__________________
Mods: DC Balance UI | DoP UI | Drox Guild Time Silence | DL Texture | Join our Discord!
Reply With Quote
  #1537  
Old 03-06-2019, 04:00 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,098
Default

Monsters in Din's Legacy just got smarter and more deadly. Now some of them can target objects (support beams, oil, etc) near their target to cause more damage.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
  #1538  
Old 03-06-2019, 04:02 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,098
Default

Quote:
Originally Posted by Bluddy View Post
The density levels are the same as Zombasite in general?
I thought I had left them the same, but when I looked them up, it seems I had bumped them up. So in the next patch I'm probably going to decrease them back to Zombasite levels.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
  #1539  
Old 03-06-2019, 04:14 PM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default

Quote:
Originally Posted by Shadow View Post
I thought I had left them the same, but when I looked them up, it seems I had bumped them up. So in the next patch I'm probably going to decrease them back to Zombasite levels.
Nice!

Last I checked, fire from Torva shamans and others with fire damage couldn't ignite any items. Would it make sense to let their fire ignite stuff? It would make them a lot more dangerous, including to their monster enemies. For example, you could lure fire shamans to fire at your enemies.

In general, I think I'm in favor of friendly fire among the monsters, because that gives you really neat strategic possibilities in terms of getting them fighting against each other (as they tick each other off), and using one monster's attacks against another. It also makes the world feel more realistic and consistent. I'm not 100% sure about it though. What do you think?
__________________
Mods: DC Balance UI | DoP UI | Drox Guild Time Silence | DL Texture | Join our Discord!
Reply With Quote
  #1540  
Old 03-06-2019, 06:24 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,098
Default

I have thought about that many times. It would definitely be cool. I haven't tried it yet mostly because that's a pretty complicated system already and it is very possible the monsters would just always kill each other.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 05:29 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 - 2024 Soldak Entertainment, Inc.