#231
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Honestly I don't have a lot of trouble on my level 40 warrior, they are just irritating and slow me down a lot, because they don't attack me much so I don't get many ripostes. I also can't hang with the parasites much due to relatively low armour (see my lack of points in an earlier post about riposte). Whirlwind + 2-hander is an option, I will check it out.
I think my main issue is the level 10-20 hump. I am level 12 on a frenzy warrior, meaning I haven't found a good weapon yet (yes, I have been upgrading the best one I have found), which means they take *forever* to kill. Couple that with basically my lack of resists (level 12...), no aoe (level 12, 4 skill points/level) and 0 defence (frenzy), and these guys slow progress to an absolute crawl - especially in groups around something ilke a lightning tower... If they were an uncommon mob like amorphs or their non-zombie form I wouldn't have anywhere near the issues that I do. So maybe I'm complaining that at around level 10, new mobs such as the plaguebringer are introduced, but the gear to effectively deal with them doesn't exist. Also I do feel that zombie plaguebringers are too common and slow down progress too much (which is important when the world is effectively getting harder based on time). |
#232
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Quote:
From my experience, I'd say having a multi-hit or spread attack skill is a must, like Tuidjy pointed out brilliantly. I think as you move up levels, if still without having a skill to combat those little critters, it can probably end up impossible! |
#233
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It's easier as you get higher actually.
My level 40 warrior doesn't have an aoe skill, and doesn't really have any trouble. There are 2 reasons imo: 1. Clan members don't allocate stats to intelligence, meaning they end up with godlike health pools. Acid and poison do almost nothing to them. 2. At 40, you definitely have a weapon that is appropriate for your level and the content (or better). At levels 10-15, the opposite is true. The monsters are all working from the same base, but you are still waiting for something half-decent to drop. |
#234
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Yes, I agree with this. This is my experience with Soldak games in general. They start off easy, but not so easy so that you can be in auto pilot mode. Then toward the teens and 20's things start to get rough. Loot drops are not so great and I constantly feel starved for skill points, but after a certain level and after getting a powerful item or two, it becomes smooth sailing and never stops being like that for the rest of the game, disregarding some really unlucky champion monster rolls (like, if it happens to have some REALLY nasty affixes, although I have not encountered anything that I'd deem impossible in Zombasite so I think this has been improved).
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#235
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I guess I wouldn't know up to around 40lvl or higher, as I have yet to get a character that high since I'm starting new characters a lot and using semi hardcore most of the time...
One request for the quest screen, is to have the nice "show local quests only' toggle, like the diplomacy quest screen has. |
#236
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I've just had a saved game become corrupted for the first time.
I quit it because it was getting choppy (which it never has before), and now it won't reload. I haven't started a new world with this character yet, though I think I will be able to because I can load up worlds for other characters. |
#237
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You might want to hold off making a new game with that character. The next build (hopefully today), might fix the loading problem.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#238
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Speaking of corrupted saves, in our group of players the one with the worst latency (~200-300ms ping) has gotten two corrupted saves now.
Not sure what caused the first one, but on the second one after a raid he would press the 'end raid' button and it wouldn't end, although it'd teleport him to his town. He then later saved&quit, and now his SP crashes if he loads it, or MP host crashed if he joins. Is there a way to get these saves in working order again? |
#239
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Would it be possible to get the cooldown of the Wizard's "Ice Armor" skill lowered from 5 minutes? That is a VERY long cool down for an ARPG (so long that the skill isn't worth using). To top it all off, the skill only has a 1 minute duration (compare that to fireshield's 10 minute duration).
I'm not sure why 5 minutes was the magic number on the cooldown for this skill. |
#240
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The best thing for him to do is email me the save game files so I can see what is going on.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
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