Soldak Home   Drox Operative   Din's Curse   Depths of Peril   Zombasite  

Go Back   Soldak Entertainment Forums > Din's Legacy > Din's Legacy
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #151  
Old 04-15-2019, 10:11 PM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default

One way to design the UI for the warmaster etc would be to have 3 lines in the home clan relation screen ([ is a button ]):

Code:
Warmaster Quests  [Get] [Solve]
Apothecary Quests [Get] [Solve]
Steward Quests    [Get] [Solve]
Then, if the warmaster dies, you disable both his [Get] and [Solve] buttons, etc. This should make it easier to code.
__________________
Mods: DC Balance UI | DoP UI | Drox Guild Time Silence | DL Texture | Join our Discord!
Reply With Quote
  #152  
Old 04-16-2019, 11:45 AM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,091
Default

Quote:
Originally Posted by rainbow View Post
One a couple of occasions, wands that I was using against enemies just disappeared? Is this supposed to happen? It may have happened because the wands broke or something. Would it be possible for the wands to say their broken and are no longer usable? That way, a fancy wand that I was using can be repaired.
I'm guessing that it had a limited use spell on it or something.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
  #153  
Old 04-16-2019, 04:46 PM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default

I'm trying to wrap my head around the mutation system.

Right now I have 16 mutation points and I'm only level 9. Does that mean I can basically add almost every skill tree in the game already? If so, are mutation points being given out way too liberally?

(BTW the tutorial about minor mutations is clear, but major mutations really isn't. It needs less exact info and more intuition about what they do.)
__________________
Mods: DC Balance UI | DoP UI | Drox Guild Time Silence | DL Texture | Join our Discord!
Reply With Quote
  #154  
Old 04-16-2019, 10:06 PM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default

* The gods' blessings seem far too strong. They last for the entire duration of the world, which is too long -- 10 or 20 minutes would be enough. Additionally, Thaden's blessing generates lightning bolts when hit, which is just too powerful. I just stand still and all the enemies die attacking me.
__________________
Mods: DC Balance UI | DoP UI | Drox Guild Time Silence | DL Texture | Join our Discord!
Reply With Quote
  #155  
Old 04-17-2019, 10:56 PM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default

* I'm but finding a lot health potions in the game. I mean a *lot* of health potions. I think the problem is that they generate in clumps ie. I'm not finding 1 each time, but 3 or more. I end up having way more health potions than I can possibly go through (in the 60s!!).

* Also, is the cooldown for health potions supposed to be this short? It allows using several health potions at once. Not saying it's wrong -- I just want to make sure that this is as intended.
__________________
Mods: DC Balance UI | DoP UI | Drox Guild Time Silence | DL Texture | Join our Discord!

Last edited by Bluddy : 04-18-2019 at 11:29 AM.
Reply With Quote
  #156  
Old 04-18-2019, 11:07 AM
Dilert Dilert is offline
Amateur
 
Join Date: Apr 2019
Posts: 1
Default

Quote:
Originally Posted by Bluddy View Post
I just want to make sure that this is as intended.
It probably is. I've noticed the same thing.
Reply With Quote
  #157  
Old 04-18-2019, 11:31 AM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default

* I posted screenshots on Discord of a bridge over water spawning next to a seemingly burnt-out house square. The blending between the blocks has gone haywire, as there's a line of green texture whose depth is completely off. Let me know if you want the save as well.
__________________
Mods: DC Balance UI | DoP UI | Drox Guild Time Silence | DL Texture | Join our Discord!
Reply With Quote
  #158  
Old 04-18-2019, 12:52 PM
Shadow's Avatar
Shadow Shadow is offline
Super Moderator
 
Join Date: Jun 2007
Location: Dallas, TX
Posts: 10,091
Default

Quote:
Originally Posted by Bluddy View Post
* Also, is the cooldown for health potions supposed to be this short? It allows using several health potions at once. Not saying it's wrong -- I just want to make sure that this is as intended.
This is on purpose.
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Reply With Quote
  #159  
Old 04-22-2019, 07:18 PM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default

* I'm in a machine world -- destroy a bunch of machines. Even though I've set it to fast pace, new quests are very slow to arrive. I assume that's because there aren't many quest chains that start with machines being built. Not sure what to do about that -- maybe it's as intended, but it reduces the fun of the quest system.
__________________
Mods: DC Balance UI | DoP UI | Drox Guild Time Silence | DL Texture | Join our Discord!
Reply With Quote
  #160  
Old 04-25-2019, 09:48 AM
Bluddy Bluddy is offline
Legend
 
Join Date: Jan 2011
Posts: 2,062
Default

* The vulnerability to elements mutations could be made to have a chance of spawning when you die and have that element on you. e.g. Die while poisoned = vulnerable to poison. Die while on fire = vulnerable to fire. etc.
__________________
Mods: DC Balance UI | DoP UI | Drox Guild Time Silence | DL Texture | Join our Discord!
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -4. The time now is 07:37 AM.


Powered by vBulletin® Version 3.6.7
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 - 2024 Soldak Entertainment, Inc.