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  #2361  
Old 07-03-2025, 02:58 PM
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I've thought for a long time that way too many games don't take enough creative risks. It's likely the brain drain from all of the recent game industry layoffs and the huge uptake of generative AI usage is going to make that worse. Fight this by buying some indie games!
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  #2362  
Old 07-04-2025, 11:36 AM
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Rumor is that the Battlefield 6 developers want to have 100 million players. While we are wishing for unreasonable things, I would also like Din's Champion to have a 100 million players.
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  #2363  
Old 07-07-2025, 01:02 PM
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Over the weekend, we play tested Din's Champion a bunch & I wrote down over 70 lines of notes. I'm still going to count that as a win.
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  #2364  
Old 07-09-2025, 03:23 PM
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I'm still doing a Soldak AMA on Reddit today. Come join us and ask questions! https://www.reddit.com/r/IndieGaming...n_in_business/
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  #2365  
Old 07-10-2025, 04:44 PM
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In the next build of Din's Champion, you will be able to slope platforms to make stairs.
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  #2366  
Old 07-14-2025, 04:55 PM
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Interesting historical tidbit: when I launched Soldak over 20 years ago, one of the reasons why I choose to go with our own custom engine is because our main 2 choices (Unreal & id Tech) costed over $100,000 per game!
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  #2367  
Old Yesterday, 05:03 PM
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The next Din's Champion build already has a ton of balance changes: phase in of loose solids, higher gem values, more silk fiber drops, and more quests marked as high stress.
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