#1
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A thread for showing off your cool ships.
There was a thread like this in the Drop Operative Game forum, but I am starting one for the extension pack. After all, Iota ships are much more powerful than vanilla, and we don't want them to steal the shine off our old ships, do we.
I will still post a screenshot of my old Eviscerator, just so that I have a baseline of what a vanilla end game ship looks like:
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No good deed goes unpunished... Last edited by Tuidjy : 07-16-2013 at 11:59 AM. |
#2
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Дракон В Мрака, a stealth ship
I believe that the ultimate stealth ship can be built from a Drakk hull, not a Shadow one. Of course, the means that you do not have a stealth ship until you find a cloak that will work on something other than a Shadow ship. I took me 'till level twentish to do so. Here's a screenshot of DPAKOH B MPAKA at level 25:
Here's a another screenshot at level 71. At this point, aimed attacks are practically always critical, and for a brief time after uncloaking, even area of effect attacks are usually critical. The fighters main role is to provide a defensive screen, which is why I use stealth fighters despite having access to much harder hitting small craft. By the way, the above screenshot has been taken while cloaked, to show off the high criticals. Of course, six seconds after the ship uncloaks, the critical hit chance goes down.
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No good deed goes unpunished... Last edited by Tuidjy : 07-16-2013 at 08:35 AM. |
#3
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Big Bad Brunt, Command 460
This is by far my most powerful ship. It's a Tactical 45, Command 460 Brunt. No mods whatsoever.
The ship is ridiculously easy to play. The laser and virus chew through anything that is not a boss or a race ship in under a second. Nothing lasts more than two-three seconds. The shockwave is on auto-fire and fires four times per second - missiles and MIRV pods are not a problem if you can keep them coming from one side. With 17,000 armor, and ~900 armor repaired per kill, survival is not a problem. Energy regeneration is not a problem when every weapon takes less energy to fire than you get back if you hit. With attack of 7,500, missing is rare. This ship can be improved quite a bit. I have not given every component the full Fringe treatment. There's at least 1,500 power load to shave off, and the armor components could be better. But what's the point? Unless Shadow lets us generate sectors at level 100-150, there's not much this ship has to worry about.
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No good deed goes unpunished... Last edited by Tuidjy : 08-19-2013 at 11:20 AM. |
#4
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You make me feel like a retard... i'll never be even a fraction as powerful at the game as you are... :'(
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#5
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Oh, come on, this is about having fun. There's no reason to think you are having less than I am. In any case, I am enjoying my much less powerful stealth ship more than I enjoyed the min-maxed Big Bad Brunt, and I just started a Command 0 Fringe - the Ghastly Gnat.
I fully intend to have fun with the Gnat, and it will never be a fraction as powerful as a normal ship.
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No good deed goes unpunished... |
#6
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Quote:
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#7
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How do you guys use the fancy shields/engines with such low engineering/helm? Am I missing something?
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#8
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Quote:
To me, the Fringe Light Escort looks like a gnat, and that ship will remain a light escort.
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No good deed goes unpunished... Last edited by Tuidjy : 07-19-2013 at 01:32 PM. |
#9
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Quote:
So for passive components, like armor, power plants, etc... you just need to use medium components like neural interfaces, and crew members when you are installing them. You can remove them afterwards. For active components, like lasers and stealth cloaks, you need to have the skill when you use them, which is why Big Bad Brunt has a gunner on watch, and Дракон в мрака has two pilots.
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No good deed goes unpunished... |
#10
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Woah, I had no idea. Thanks that makes things a lot better! It does seem to strongly favor ships that specialize in active abilities though... certainly give brunt a huge advantage...
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