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#11
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Quote:
I'd better create other classes as well. ![]() |
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#12
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Actually I'm replacing the Rogue at the moment myself, never really got into her skills with distractions and stuff so I'm making it completely different and Assassiny ^_^
Though I guess it's very much personal preference as to which class is the least nice/useful in the original game. I like the Priest because she can heal stuff (though damage is more than a little lacking)One technical thingy I ran into last night, I'm trying to make a regeneration skill that lets my Assassin regenerate Health in exchange for Power and can't get it to work properly. Any help with any of the following points would be much appreciated ^_^;
Lots of stuff again, I know ![]() Douweeh. |
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#13
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I don't think there is a way to stop you normal power regen, but you can make the skill burn power as it is giving you health. Look at StatusEffectNecroDrain in Database/Monsters/statusEffects.gdb for a look at how to drain power (PowerChange stuff).
You should be able to make it regen more per level. Look at StatusEffectRegeneration and StatusEffectRegenerationPerLevel in Database/statusEffects.gdb for an example. As for canceling like you want, look at StatusEffectStealth in Database/statusEffects.gdb. If you make the EffectType Cancel like stealth I think it will turn off when you use it again.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
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