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  #2121  
Old 05-29-2023, 04:09 PM
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I added an ambient occlusion kind of feature to Din's Champion. It turns out to be one of those rare features that makes the game look better and play better (it makes it easier to distinguish foreground from background blocks).
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  #2122  
Old 05-30-2023, 04:52 PM
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Now in Din's Champion liquids can mix to form other liquids in the world. For example, if oil and poison mix, you will end up with pollution.
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  #2123  
Old 05-31-2023, 02:03 PM
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Now in Din's Champion liquids can mix to form gases in the world. For example, if lava and pollution mix, you will end up with poison gas.
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  #2124  
Old 06-01-2023, 03:35 PM
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I added more liquid & gas interactions to Din's Champion today: lava melts ice, lava sets oil on fire, mixing poison and acid together solidifies into a blight block, etc.
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  #2125  
Old 06-02-2023, 01:53 PM
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Our next game, Din's Champion, is going to be our most dynamic game yet. As I get more & more of the new systems (destroyable blocks, liquids, gases, etc.) working together, the more I'm proven correct how well they work with all of the other dynamic systems our games have added over the years.
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  #2126  
Old 06-12-2023, 04:13 PM
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All of Soldak's games (except Kivi) are on sale in GOG's Summer Sale! - https://www.gog.com/en/games?develop...-entertainment
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  #2127  
Old 06-13-2023, 04:56 PM
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I added a print today so I could easily see how many active liquid blocks there are in the game. Turned it on in a problematic world and it said a bit over 5000! Debugged a little, added 1 minor line of code, and that number worked its way back to 0.
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  #2128  
Old 06-16-2023, 02:15 PM
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Losing power for 12 hours is not conductive to sleeping or working, just thought I would let everyone know.
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  #2129  
Old 06-20-2023, 04:35 PM
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Today I finally made it so the backgrounds in Din's Champion could animate. The backgrounds already look cool, but animation will make a few of them way better.
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  #2130  
Old 06-21-2023, 03:26 PM
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I captured some images today in Din's Champion. I might start releasing some work in progress type of images starting tomorrow.
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