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#21
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![]() Right now it doesn't look like there really is a way to do an NPC with voice. This is mostly a UI problem though. I'll look into adding some more support for this in our next patch.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#22
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![]() OK, so my little level is about 3/4 of the way done. I made some music for the level that I'd like to play. I looked into the adv01.lsb and wasn't sure quite what to do.
I'd like the music to play as the overall piece, but still get overtaken by the combat music when combat ensues and return to the level music when combat is over. (I'm pretty sure that's how it works for regular levels anyway). Or at the very least, just to play the music I wrote. It's about 4 minutes long and should loop seamlessly. Thanks!
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-TK |
#23
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![]() For adventure music, you want to add a line like this:
MusicName Music/lumen.ogg in the adventure gdb file in the adventures entry. Tutorial.gdb is a good example of this.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
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