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View Poll Results: To Save or not to save? That is the question. | |||
I realllly want to be able to save in Kivi. |
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6 | 30.00% |
I'd like to be able to save in Kivi. |
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4 | 20.00% |
I don't care. |
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4 | 20.00% |
I wouldn't like to be able to save in Kivi. |
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4 | 20.00% |
I detest the thought of saves in Kivi. |
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2 | 10.00% |
Voters: 20. You may not vote on this poll |
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#11
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![]() Given the nature of the game, I'd think way-point auto-saves would be a good idea.
e.g. Reach X totem, click totem, progress is saved to that point. Small / medium maps wouldn't require more than 1-2, and even the larger maps would only need four, maximum. |
#12
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![]() Quote:
If there isn't time to get the saves programmed, just put that on the 1.1 update list maybe. But a good idea, Celes.
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DaveyJJ <- Cocoa Touch Games Cocoa Touch Games <- Fun, simple, joyful games for the iPhone and iPod Touch Widget Monkeys <- Seriously simple fun "Does this rag smell like chloroform to you?" "I tried to get a tattoo once but passed out. It wasn't wetting my arm that bothered me, I just couldn't press firmly for 30 seconds." |
#13
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![]() I like the idea of a "No Saves Hardcore Mode". Those who want to save can and those who don't want, they will be recognize as hardcore players. Very nice.
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#14
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![]() Wow. I'm really surprised at how close this poll is running!
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Delilah Rehm Writer for Soldak |
#15
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![]() There are now saves in the game. They are the save on exit with background autosave variety, so you never need to worry about them. If you always complete the adventure, you won't even notice that they are there.
For those that are worried about exploits, I'm sure there are some, but it saves almost everything including your current position, so it's not like you save/exit and get to go back to a safe position.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#16
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![]() Does it save status effects? That's one thing I always found incongruous in DoP.
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//TODO: Insert witty one-liner here. |
#17
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![]() Status effects are one of the few things it doesn't save. This might change before we are finished though.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#18
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![]() That would leave open an exploit to remove fire/poison damage and slowing effects. Granted it will also eliminate any bonus item effects, but still.
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//TODO: Insert witty one-liner here. |
#19
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![]() I know. I haven't decided yet if I want to do anything about that or not or for that matter what I would do.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
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