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  #1891  
Old 08-11-2021, 03:58 PM
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In the next Drox Operative 2 build, races will care how you treat crew of their race and whether or not you use slaves.
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  #1892  
Old 08-18-2021, 04:46 PM
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In the next build of Drox Operative 2, there will be Pirate and Smuggler Starbases.
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  #1893  
Old 08-19-2021, 05:00 PM
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In the next Drox Operative 2 build, there will be permanent versions of many of the storms (Radiation Storm, Ion Storm, etc).
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  #1894  
Old 08-24-2021, 04:33 PM
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In the next Drox Operative 2 build, there will be 2 new options to manipulate relations with other races: adventuring with another race and vouching for another race.
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  #1895  
Old 08-25-2021, 01:18 PM
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In the next build of Drox Operative 2, attack will help projectiles like ballistics and plasma with higher chances to get critical hits.
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  #1896  
Old 08-26-2021, 02:10 PM
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In the next build of Drox Operative 2, increasing critical hit chances will always be useful because it will bleed over into the critical hit multiplier.
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  #1897  
Old 08-31-2021, 05:07 PM
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I'm not positive if this will actually make it into Drox 2, but I'm looking at making the random, young races playable.
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  #1898  
Old 09-02-2021, 04:18 PM
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The random, young races that you unlock will now be playable in the next version of Drox Operative 2!
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  #1899  
Old 09-07-2021, 05:14 PM
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It's interesting how many times I come up with a good idea just to find out I already added it in a previous game, so it is already working or I just need to turn it on.
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  #1900  
Old 09-08-2021, 05:16 PM
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Which quests you decide to actually do in Drox 2 is about to get a little more complicated. In the next build, they will tell you up front what random component (type, rarity, & level) you will get if you solve that quest.
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