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Old 09-07-2016, 01:09 AM
Castruccio's Avatar
Castruccio Castruccio is offline
Join Date: Oct 2010
Posts: 557
Default Insanity, Relations, and Happiness Values

One of the things that is confusing for first time Zombasite players is the relative value of insanity, NPC relations, and happiness numbers. These values are represented by numbers, but it isn't clear what a high number is and what a low number is. For example, if a character has a relation value of 30 with another character, is that on a scale of 100 or 1000? If a character's happiness is 46, is that out of 100, 200, or 50? I think the tool tips for these concepts should mention what the minimum and maximum values are so that players have a better idea of what the numbers mean. Right now they are just numbers with little or no intuitive meaning. It is not clear what a "good" value is and what a "bad" or dangerous value is.
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Old 09-07-2016, 03:59 AM
ScrObot ScrObot is offline
Join Date: Jun 2012
Posts: 258

This is a great observation. There are clearly thresholds and breakpoints for these values; I agree that these should be exposed.
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Old 09-07-2016, 04:46 AM
LuckyLuckLuc LuckyLuckLuc is offline
Join Date: Mar 2013
Posts: 9

Well through a bit of experience, new players will fairly quickly learn the answer to most of these.

100 insanity... you'll know (I also think in the help tips it says 100 insanity is crazy time)

100 happiness - Luminary

Negative Happiness - Fights and "evil" actions

< 50ish relation - Fights (the clan page will show you enemies as well)

These are just simple guidelines and estimations, but i feel that's all new players will need and will discover these guidelines probably within 10 hrs of gameplay or so dependent on the competency of the players.

Last edited by LuckyLuckLuc : 09-07-2016 at 04:50 AM.
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