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  #1  
Old 10-10-2021, 12:33 PM
firecat666 firecat666 is offline
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Default Not winning

Which is not the same as losing.

So, I made a mod to disable fear, legend and economic wins because I got tired of winning by accident while I was in the middle of something. But ideally I want a some way to choose when and if I win (once conditions are fulfilled, of course).

Is there an interest on the part of the developer to implement such a system?
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  #2  
Old 10-11-2021, 05:03 AM
SirReptile SirReptile is offline
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Is it possible to get rewards and notifications for every type of win in the sector? Or is there a single "win state" that gets triggered as soon as any type of win is achieved, and all of the other win types get disabled?

If I get an economic win, I'd still like to try for a guild win, for example, and get the associated reward chests for each.

This may already be the case but I haven't tried it out. If it's not the case, it seems like it would be a simple fix, since the developer just has to keep the other win types enabled instead of disabling them after the first win state is triggered. This way, you can win the way you want, regardless of the other objectives.

Last edited by SirReptile : 10-11-2021 at 05:28 AM.
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  #3  
Old 10-11-2021, 01:23 PM
Vindictive Vindictive is offline
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Quote:
Originally Posted by SirReptile View Post
Is it possible to get rewards and notifications for every type of win in the sector? Or is there a single "win state" that gets triggered as soon as any type of win is achieved, and all of the other win types get disabled?

If I get an economic win, I'd still like to try for a guild win, for example, and get the associated reward chests for each.

This may already be the case but I haven't tried it out. If it's not the case, it seems like it would be a simple fix, since the developer just has to keep the other win types enabled instead of disabling them after the first win state is triggered. This way, you can win the way you want, regardless of the other objectives.
Yes, you can only win in one way as far as I know. If you get a military win, your guild quests disappear, which seems to confirm this.
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  #4  
Old 10-13-2021, 03:29 PM
firecat666 firecat666 is offline
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Quote:
Originally Posted by SirReptile View Post
This may already be the case but I haven't tried it out. If it's not the case, it seems like it would be a simple fix, since the developer just has to keep the other win types enabled instead of disabling them after the first win state is triggered. This way, you can win the way you want, regardless of the other objectives.
My main problem with winning is that it seems to stop new quests from spawning completely. You can still get more quests if you sabotage, propaganda or sponsor a colony ship to get the "protect the planet" quest, but if you're trying to unlock a race and win before that, it can really screw you over. Also there's a pretty big penalty to quest rewards after winning (at least the credits part of the reward).
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