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#1
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![]() I got an idea from a chip discussion thread.
1. Restrict some modifiers to the specific component types (attack and critical to weapons and offensive systems, defense to thrusters and computers and defensive systems, etc.), thus increasing chances of modifiers which fit that component. Crew still could have any modifier. 2. Let component have more than one specific modifier, and let modifiers stack. It will make legendary items really legendary, not just random mix. Artifact reactor with 5 max power load modifiers (+250% total) = absolute win. What do you guys think? Last edited by Forevener : 09-05-2013 at 08:41 AM. |
#2
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![]() Sounds reasonable, and would allow for more specialization.
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#3
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![]() Quote:
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#4
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![]() Ah, nope. Every component on my ship gives attack or critical chance, and sometimes my choice based on that modifier and not on their primary stats.
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