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  #531  
Old 04-27-2012, 05:41 PM
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Every alpha build I do (we're up to 17) I feel that everything is tons better, which is a good and bad thing.
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  #532  
Old 04-27-2012, 06:52 PM
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Quote:
Originally Posted by Shadow View Post
Every alpha build I do (we're up to 17) I feel that everything is tons better, which is a good and bad thing.
Only 12 more to go!! (give or take a dozen)
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  #533  
Old 04-28-2012, 06:43 AM
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Why would it be a bad thing?
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  #534  
Old 04-28-2012, 05:45 PM
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Quote:
Originally Posted by Valgor View Post
Why would it be a bad thing?
If I can still make significant progress each build, then that means beta is still off a ways.
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  #535  
Old 04-30-2012, 06:46 PM
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fixed a bug today where races could actually become too happy with each other to sign an alliance
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  #536  
Old 04-30-2012, 07:51 PM
kerzain kerzain is offline
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Quote:
Originally Posted by Shadow View Post
fixed a bug today where races could actually become too happy with each other to sign an alliance
Sounds sort of like those couples that stay engaged for ten years without tying the knot.
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  #537  
Old 05-01-2012, 05:14 PM
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Drox Operative testing - I was playing in a very peaceful galaxy (lots of alliances), then 1 race declared a war, and now there are 8 wars.
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  #538  
Old 05-02-2012, 05:32 PM
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Added some more monster skills today to Drox Operative, things like Jamming Spike, Missile Defense, and Rapid Fire.
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  #539  
Old 05-03-2012, 06:41 PM
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I added unstable asteroids today to Drox Operative. It's dangerous to destroy them, but if you are careful it can kill a lot of enemies.
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  #540  
Old 05-04-2012, 06:12 AM
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Do these look different from regular, non-volatile asteroids, or does the ship need specialized scanning equipment to tell them apart?

Also, what about derelict vessels and abandoned cargo containers?
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