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  #841  
Old 08-27-2014, 02:46 PM
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We've never done a sequel, but right now it feels like I'm working on 3 sequels at once.
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  #842  
Old 08-27-2014, 03:43 PM
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You can take quests from other clans like Drox. You have recruits and can raid other clans like DoP. NPCs have personalities like DC.
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  #843  
Old 08-29-2014, 05:20 PM
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I've been working on some crafting type stuff which is especially important in our next game since there aren't a lot of vendors.
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  #844  
Old 09-02-2014, 06:18 PM
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Since vendors are rare in the zombie apocalypse, you can now salvage items to get crafting materials.
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  #845  
Old 09-09-2014, 04:29 PM
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In the zombie game, NPCs can now have skills that are important outside of combat - weaponsmith, tailor, jeweler, etc.
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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  #846  
Old 09-19-2014, 06:02 PM
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I thought of what should have an obvious optimization last night in the shower. It's strange what your subconscious mind can do.
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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  #847  
Old 09-19-2014, 06:33 PM
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Quote:
Originally Posted by Shadow View Post
I thought of what should have an obvious optimization last night in the shower. It's strange what your subconscious mind can do.
New game has my interest heavily peaked. I must be infected.
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  #848  
Old 09-25-2014, 12:50 PM
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Clan defenses are now in: monster guards, traps, fortified doors, and of course you and your clan members.
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  #849  
Old 09-25-2014, 02:41 PM
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Will we see beta by end of the year? Couldn't resist asking..
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  #850  
Old 09-25-2014, 04:26 PM
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Quote:
Originally Posted by Castruccio View Post
Will we see beta by end of the year? Couldn't resist asking..
Probably not.
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