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#11
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![]() I am thinking of varying the rules slightly each time. We could do cursed, no town abandons, no town loses, fast pace, higher monster levels, etc.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#12
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![]() Quote:
I'm all for each tournament being slightly different than the last one. |
#13
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![]() Maybe we could have everybody say how many times they restarted when they turn in their game at the end of the week. We could find out a) how everybody did, considering the number of restarts, and b) what fraction of the players like to restart. Then we would have some statistics to go by for the next mini tournament.
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#14
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![]() I'm all down for varying the game rules, but they need to be grounded somewhere. You can enforce (or even verify) rules like not restarting after a HC death or something like not killing any elfs because they aren't tracked anywhere.
I say anything on the character export is fair game as far as tourny rules go. |
#15
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![]() Quote:
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- Jorlen |
#16
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![]() Well, I stupidly forgot that I was playing hardcore when the town was viciously attacked! Looking forward to the next mini tournament. <sigh>
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Stephen A. Hornback |
#17
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![]() Quote:
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- Jorlen |
#18
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![]() So here my current state, level 9. Funnily I also got a nice Fang, a reputation reward.
Gilbert Level 9 Trickster / Ice Mage (Hardcore) StatsHealth: 144 / 144 Mana: 92 / 92 Attack: 136 Defense: 252 Armor: 54 Damage: 8 - 21 Dps: 20.7 Reputation Level: 2 Money: 71SP 27CP Attributes Strength: 15 Dexterity: 36 Vitality: 31 Intelligence: 23 Spirit: 12 Points Left: 0 Resistances Fire Resistance: 7 Cold Resistance: 17 Poison Resistance: 6 Lightning Resistance: 19 Magic Resistance: 7 Skills Stealth lvl 3 Dodge lvl 3 Shuriken lvl 1 Points Left: 0 Equipment Egotistical Soft Leather Shoulders of Currency (Ego) Rarity: Uncommon Basic Type: Leather Durability 12 / 12 6 armor Ego: +25% armor bonus +34% Find Extra Money +30% armor Requires level 2 Requires armor skill: Leather Sell value: 33CP Retail value: 1SP 37CP Cloth Shawl Rarity: Very Rare Basic Type: Cape Durability 12 / 12 4 armor +2 Defense +4 Lightning Resistance +5 Magic Resistance +4% Magic Find Chance +10% armor Requires skill: Cape Sell value: 41CP Retail value: 1SP 69CP Soft Leather Vest Rarity: Rare Basic Type: Leather Durability 16 / 16 15 armor +1 Intelligence +4 Defense +10 Cold Resistance +8% armor Requires level 2 Requires armor skill: Leather Sell value: 1SP 26CP Retail value: 5SP 55CP Cloth Cuffs of Frost Nova Rarity: Common Basic Type: Cloth Durability 13 / 14 4 armor +2% armor 3.5% chance to cast level 5 Frost Nova when hit Requires level 5 Requires armor skill: Cloth Sell value: 1SP 17CP Retail value: 5SP 50CP Soft Leather Gloves Rarity: Very Rare Basic Type: Leather Durability 15 / 15 5 armor +2 Strength +2 Dexterity +2 Vitality +2 Intelligence +3 Spirit +10 Attack +10% armor 3.3% chance to cast level 2 Frost Nova when hit Requires armor skill: Leather Sell value: 2SP 12CP Retail value: 10SP 12CP Proud Leather Belt of Creativity Rarity: Uncommon Basic Type: Leather Durability 11 / 13 5 armor +3 Strength +3 Dexterity +3 Vitality +4 Intelligence +3 Spirit +5% armor Requires level 4 Requires armor skill: Leather Sell value: 2SP 64CP Retail value: 16SP 33CP Leather Leggings of Blessings Rarity: Common Basic Type: Leather Durability 11 / 11 8 armor +8% Magic Find Chance +2% armor Requires armor skill: Leather Sell value: 31CP Retail value: 1SP 27CP Cloth Boots of Protection Rarity: Common Basic Type: Cloth Durability 8 / 8 7 armor +5 Armor +2% armor Requires armor skill: Cloth Sell value: 18CP Retail value: 75CP Agate Jewelry Rarity: Common +4 Poison Resistance Requires level 2 Sell value: 14CP Retail value: 58CP Ciglio's Charm Jewelry Rarity: Set +1 Dexterity +1 Spirit +13 Lightning Resistance Ciglio's Set: Ciglio's Braided Belt, Ciglio's Robe, Ciglio's Gold Ring, Ciglio's Silver Ring, Ciglio's Charm With 2 items: +4 Intelligence With all 5 items: +8 Intelligence Requires level 6 Sell value: 1SP 47CP Retail value: 6SP 61CP Fang Knife Rarity: Legendary Basic Type: Dagger Durability 10 / 13 7 to 16 Damage Speed 0.70 16.4 damage per second +5 Min Damage +5 Max Damage +5 Fire Resistance +5 Cold Resistance +20% damage +20% maximum damage +0 to 2 Poison Damage Requires 12 Dexterity Requires weapon skill: Dagger Sell value: 2SP 64CP Retail value: 18SP 30CP Fun stats Kills: 988 Deaths: 0 Kills Per Death: 988 Gold Found: 82SP 96CP Time Played: 1h 27m 57s Max Damage Dealt: 66 Max Damage Taken: 29 Max Damage Dealt At Once: 321 Max Health Healed: 0 Best Trap Disarmed: lvl 0 Strongest Monster Defeated: Slink (Lvl 8) Toughest Battle Won: Bingor (Lvl 1) at Lvl 1 Strongest Monster Killed By: None Weakest Monster Killed By: None Quests Solved: 21 Equipment Worth: 68SP 7CP Inventory Worth: 1GP 61SP 72CP Secrets Found: 0 Towns Saved: 2 Towns Abandoned: 0 Towns Lost: 0 Din's Curse / Soldak Entertainment |
#19
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![]() 1) It would be pretty cool to have this in-game. If Mr. Peeler finds free time on his hands, I think that would be great. This actually got me to pick the game up for the first time in a while, as it had been lost among many other games I've been meaning to play (I've been hooked on Evochron: Legends, lately, what a gem). ... Of course, anything with a high score list will automatically draw in cheaters, which would defeat the purpose. I suppose with that taken into account, the informal contests are probably more fun for everyone.
2) For the multi-town based ones, it would be interesting if the game used the same town generation random seed for everyone, maybe embed it in the character file and use that, so everybody's second, third, and fourth towns are identical, etc. I think it would be neat to hear about some people making it through the very same dungeon I got horribly destroyed on. I'm not sure how such a thing would interact with the fact that the next town is generated based on the player's level. Hadn't thought of that. 3) Restrictions on new town level settings? Slow or fast? Regardless, thanks for the opportunity to try a different build out. My dude is a ice-grenade bombing monster currently! After a nap, I'm going to give my second town a go! |
#20
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![]() I made it to level 10 last night but stupidly blew up a bunch of barrels while I was standing only a few feet away at half health. Of course one of those barrels were explosive
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- Jorlen |
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