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#21
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![]() With your first "party" you mean playthrough I guess?
Is there any way to make the game longer (bigger universe, slower progress or similar)? To answer the thread-question whether I'd buy the game or not: It depends on whether it looks great or not (my current opinion is, that it does), it depends on the price (as a rule of thumb I go for 1€ per hour of playing a game having fun, so e.g. I'd never pay 50€ for a 5h campaign in a AAA title) and whether it's on steam or not. I want all my games together on Steam and not on various different internet platforms. I might make an exception if a game costs below 10€. |
#22
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![]() Quote:
Quote:
The plan is to eventually get Drox Operative on Steam. Hopefully it won't take as long to get it on Steam as Din's Curse did.
__________________
Stephen A. Hornback Last edited by PixelLord : 10-16-2012 at 01:43 PM. |
#23
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![]() hi
i played with default setings ![]() and it was very very fun . i am now level 20 on my second univers . There is a nice video made from the owner of spacegame junky web site,may be it can help you to decide if you can like it or not. it have a great replay like all soldak's game ,its a great sandbox sci-fi game. |
#24
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![]() As an owner of all the other Soldak games, I just picked it up on Friday.
I LIKE IT! I have to admit that the aspects brought forward from the other games (civ management especially) make perfect sense here, probably even more so than elsewhere. Sometimes getting my ship to actually move (don't just sit there and take that!) is a little wonky, but w/e. I'm still a lowbie, so there's really nothing more terrifying than trying to outrun a stack of missiles. My current savegame has me allied with the stronger of the two remaining civs, while the other civ (three jumps away) has significantly more advanced tech -- so it's slow-going. Very cool, though. You guys have outdone yourselves again! |
#25
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![]() Just got the game on Friday as well. I got a ton of hours out of Din's Curse, but for some reason I was initially skeptical about Drox. After spending some time with the demo, my original skepticism quickly faded. It carries over most of the things that Din's did right but with the added complexity of faction relationships. I'm sure I'll be playing this one for a while.
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#26
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![]() I myself just bought the game on Tuesday the 14th of November and I'm blown away. I would have never thought a top down space game would be so much fun. I posted about this earlier, but a mod has not approved it, is there mining in game? If not would it be something that could be added or would it ruin the feel.
Anyway, great game, keep up the good work developers. -Ian |
#27
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![]() wrote the below then saw that you double-posted same ? in another thread and this was answered by shadow
I've seen some rare mine-able rocks but they are a very minor part of the game. I think the more significant rocks are those pesky planet-sized comets that decide they would like to cozy up to an inhabited planet (quest). Could mining be added? Sure, but look at all the "goody huts" and loot already in the game. Would be just another "space derelict" but rock shaped to me. Perhaps something along the lines of Space Pirates and Zombies "incoming comet" missions that you can blow into pieces of comet (to avoid/shoot) and data (loot to pick up)? I also liked the Space Rangers 2 asteroid mechanic where they gravity-swooped around the system and you could blast them, dodge them, ignore them etc. And even be rewarded (or ridiculed) for cleaning up "space garbage". |
#28
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![]() This seems like a good place to put a review about the game from the perspective of having only played the demo:
The interaction between action RPG and 4X game is positively fascinating. However, the action RPG part itself has a way to go before it becomes impressive: playing a thrusters/gun(s)/shields ship is less tactically stimulating than playing a character with only passives in Diablo 2 (it seems like a good comparison, given the nature of demos). Playing a mines-only ship is actually rather exciting, but combat should be interesting even without a gimmicky build. There are a couple of elements you could explore in order to make combats much more fun:
It would be nice if the empires didn't offer fetch quests that didn't cross through enemy territory; all quests matter strategically so not taking them is sometimes a bad idea, but they don't have much in the way of excitement value, and the empires should be able to trust their unarmed transports for some things. The final quest reward for getting four empires to ally together was not worth the amount of money I spent on positive rumors for the last pair; a quest reward-only slot could help with that. |
#29
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![]() Quote:
-cc |
#30
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![]() Quote:
http://www.stephenhornback.com/id98.html Your index finger will thank you! ![]()
__________________
Stephen A. Hornback |
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