Version 1.022 done list
- added effect to cripple status effect
- fixed missing SkillTime translation
- fixed missing GoodAvatars translation
- made skill name draw larger
- added splitter between prefix/suffix text on skills
- added on kill chance print on skills
- changed PROTOCOL_VERSION to 70
- added ui_allConditionsTrue so I could see all widgets at once (easier to rearrange)
- fixed crashes when creating/destroying fake player
- added support to log stuff without translating
- fixed orc shaman weakness skill now based on monster skill
- status effects now skip loading stat changes that can't happen
- changed to a better hash algorith
- only partially build status effects on skill definitions until needed
- magic modifiers now skip loading stat changes that can't happen
- now skip loading unused stat changes
- fixed Trigger::unlock starting an infinite loop if 2 unlocking triggers near each other
- now play monster pain sounds on dots and death
- added donators to credits screen
- no longer build ctx files in debug build (faster debug loading)
- now traps can do explosions (can cause cave ins)
- increased volume of monster pain sounds
- added printResourceName debug command
- item name in item highlight text is now in larger font (Zombasite and next game)
- changed item description color
- made item bonuses more noticable (different color and shifted over a bit)
- added empty line before at current skill level info
- added empty line before next skill level cost info
- changed skill level info text color to stand out more
- changed next skill level info text color to grey
- got rid of a several places could get an extra blank line in skill text
- simplified current/next skill level text
- now hide current skill level/next skill level if no per level info
- no longer show mana needed for basic attack skills
- moved extra enemies to target section
- now status effect text on skill text is much more clear
- now show skill icon in highlight text box
- got rid of a couple more empty lines in quests
- fixed skill prints on item to be indented and colored
- fixed +durability prints on item to be indented and colored
- fixed orc and zombielord sounds in bestiary
- fixed 2 caves having unusable braziers
- fixed whirlwind text no longer being up to date on number of enemies
- no longer show cost of next point when at max
- water can now spread
- water now stays around for 30 seconds instead of 10
- wet status effect now lasts 10 seconds
- now outside in rain gives you wet status effect
- now full level fog adds fog status effect to sentients
- wet status effect now debuffs cold resistance also
- fixed some radar stuff still being applied in some cases
- unique monster and renegade quests that can be on any level now try to sync more times (now 200, was 20)
- fixed liquids getting destroyed, not removed, and then no longer working correctly
- projectiles no longer cause explosion effect on something that wasn't damaged
- caveins should now be immune from damage from other caveins
- now need to stand still to throw ice bombs and other similar things
- fixed some issues when wielding a broken bow
- ghost now counts as flying
- some short desert plants no longer fade out when "in way"
- dead trees no longer fade out when in way
- updated donation lists from Patreon on website and Zombasite/next game
- fixed aura/status effect text indentation
- whirlwind now repeats correctly when using right click (Mortac)
- fixed 1 DarkLord texture capitalization issue (Linux is case sensitive)
- fixed 9 PlagueLord texture capitalization issues (Linux is case sensitive)
- reworded RightClickMainSlot slightly
- fixed a few things so that immortal clan members would work (treborx555)
- fixed always dark in coop player towns (=TEF= Alpha-9 the Ratman)
- fixed a rare infinite loop in trap activation
- can now have multiple BlockTypeIndex/BlockTypeMult for the same index (now multiple together instead of replacing)
- no longer show @ on level name for clans not met
- fixed god altar blessing prints
- changed god altar text to gold instead of white/green
- detail models in longer hide in model editor
__________________
Steven Peeler
Designer/programmer
Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
Wishlist Din's Champion
Last edited by Shadow : 06-27-2018 at 05:42 PM.
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