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Heavier Town management
So this thread on Steam suggested something that I think is worth considering for a next game.
Right now Zombasite has very primitive town management. You place people in houses (for some reason they don't go into houses themselves), and you can rebuild houses in quests. It would be worth considering a full melding of the town-building genre into ARPGs. This would mean actually building houses, expanding the settlement, assigning NPCs jobs in town, and having a full economy of sorts. Protecting incoming caravans etc. Basically mayor + protector. It also might be worth scaling back some things at first to accomplish this: other clans can be taken away, because getting them to build effectively might be too hard. |
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