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Old 12-13-2022, 04:19 PM
Cockbite Cockbite is offline
Join Date: Jun 2010
Posts: 47

Originally Posted by Shadow View Post
It really isn't a level, it's basically how much durability it has to you digging it with a pickaxe.
Okay, that makes sense. Having block durability scale with the world level and require tools of a similar level would be a unique mechanic to set this game apart from the rest.
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Old 12-17-2022, 09:26 PM
Evander's Avatar
Evander Evander is offline
Join Date: Mar 2011
Posts: 80

Here is a different idea.

Balance game pace. Depths of Peril had it done right and it was downward slope from there.
I'm playing Zombasite now (seems like Soldak really is the only gamedev whose games I played all with no exception) and the constant deluge of quests, threats, taunts, requests and diplomatic messages from other clans telling me they do or don't like me is insane.

It basically drowns out any clan management mechanics, building restoration etc. Building up a postapocalyptic settlement is really nice, but right now it is rushing from one crisis to another. I had to decrease quest number by 6 and increase timers 4x, lower zeds respawn to have some semblance of sanity. Same with Drox, Same with Dins.

Here is another idea.
Focus on storytelling, even if it will be an emergent narrative.
Players new to the party will never realize history behind named set items, for example.
I've played your games since game 1 it seems, so I read them books, but people who joined now will be clueless to what is going on.
Story telling is important, always was in games.
In your games this part is truly missing and lack of story and insane speed of new events unfolding can be overwhelming for people. It certainly is for me, even tho I am a veteran by now.

Also, bonus idea:
Main menu screen. In both Drox and Zombasite there is action filled with violence in there.
I realized that what I was missing there was something else - for example campfire with characters sitting around and emoting.
Or a single slow moving monster chasing a single Commoner around the screen.
Or a bunch of people standing sad over a pile of corpses.

Something else than just fighting, that would convey emotions of hopelessness and despair
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Old 12-29-2022, 09:41 PM
Fizcap Fizcap is offline
Join Date: May 2011
Posts: 8

I feel like as long as your games have dynamic factions, it will be a successful game. That's why I wasn't a big fan of Din's Curse. Hope your new installment includes factions because a lot of sandbox games do not have them and it feels empty.

Also when is depths of peril 2 coming out, depths of peril best game.
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