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#2091
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![]() Since you can actually win or lose a world in our next game (like many of our games), I have some interesting design and programming issues to solve about what gets carried over to the next world, especially since the player can build things.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#2092
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![]() I think I have a good handle on what and how to carry things over between worlds in our next game. Now all I have to do is implement all of it.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#2093
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![]() I now carry over blocks, liquids, and gases from the old world to the new world in the next game after you win or lose the world.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#2094
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![]() In the next game, I now have the player placed blocks, objects, and NPCs carrying over to the new world after a win/loss working pretty well, at least until players do crazy things I didn't think of.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#2095
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![]() I finally got around to printing which item you just automatically picked up in our next game. It makes it so much easier to learn which blocks are which.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#2096
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![]() All of the ore textures are now in the next game. There are 17 of them (copper up to neutronium).
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#2097
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![]() A few days ago I fixed a bug in the next game that gave you mining XP even if you swung at an empty block. No one would have taken advantage of that bug, would they?
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#2098
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![]() This is a play testing week for me on the next game. This usually results in a ton of changes. So far, this week is not the exception.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#2099
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![]() I'm betting other programmers don't have as weird of bug lists like those that work on games. A few new ones from today: player sometimes starts standing in acid, doors block liquids, and houses don't prevent being stuck by lightning.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#2100
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![]() While trying to test storing items in chests today, an orc decided to stroll through my town destroying all of the doors in his path. It's like having kids/pets, was that really necessary?
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
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