![]() |
![]() |
![]() |
![]() |
![]() |
#31
|
||||
|
||||
![]() I just found a bug in the food usage per hour display that is probably causing a lot of the confusion. It will be fixed in 0.903.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, & Drox Operative 2 Patreon |
#32
|
||||
|
||||
![]() For five real time hours, I have been trying to get an adventuring win. The number of quests has been fluctuating between 6 and 2, but I cannot knock them out. It simply takes too long to locate a single enemy in a maze like area, and by the time I do, more quests have popped.
Yes, I am taking out those quests that generate others first, but the game simply generates more. Yes, I know you can pay to locate bosses, but the costs are prohibitive given that there is no way to reliably generate cash. Yes, I know that I could wipe the clans out, but I do not want to backstab people who have not wronged me, and no, I cannot get any of the other wins - my foraging parties return empty handed, and I am feeding my men from looting, and there is no way to bring other clans together, except for, you guessed it, more cash that the character has seen in hr life. I strongly suggest that rumors, locating bosses, etc... is done by clan members with the appropriate skills assigned on a mission, as opposed through cash that is paid to whom, exactly? ------ I used treasure maps until all of my active quests were treasure runs, which I can do quickly. I tried rushing through them 5 left, 4 left, 3 left, 2 left... and BANG three quests incoming. It looks to me that there is a mechanism that generates quests if it looks that the player is getting close to an adventuring run. Please check for something to that effect.
__________________
No good deed goes unpunished... Last edited by Tuidjy : 10-23-2015 at 05:37 PM. |
#33
|
|||
|
|||
![]() Quote:
|
#34
|
||||
|
||||
![]() I have 5g on my level 22 wizard as well. It's just that it will not last if I try to make clans like each other, or get into the habit of dropping 3-8 silvers to locate bosses for quests.
I always leech all of the other clans' cash as well. It's still not enough to maintain a cash flow which will allow you to negate the boredom of: - identifying items one by one - traversing previously explored areas looking for the random smuggler - ignoring the diplomacy panel because of prohibiting costs The whole cash economy needs to get scrapped. Getting rid of the stupid cash for skills was the first step. Now all members need a fatigue stat, and screw cash. You want rumors? Assign a gossip to sit in a clan's town, risking his life if they get hit. You want an area mapped or cleared? Send a rogue. You want firepower for a quest? Send a party, and tag along if necessary. You want food, potions, etc... Make as many teams as you have people for, and have them go out again when they have rested. You do not want to have to come home every time some zombie parasite wanders there? Assign a team on perimeter patrol - they will circle the town, and engage any hostile. You want items identified? Come to town, hit a button, and your members with 'sage' personalities get fatigue. THIS will make clan management alive, not a one hour timer and an obscure food consumption stat. Clan members that you have to collect so that you can identify, smith, cook, forage, etc...
__________________
No good deed goes unpunished... |
#35
|
||||
|
||||
![]() OK, I am still on this same sector, and I am giving up on the adventuring win. As soon as I reduce the quests down to 2, every single time, I get new quests within three seconds or less.
This definitely needs looking into.
__________________
No good deed goes unpunished... |
#36
|
|||
|
|||
![]() The flashing green Zombie border drops my fps to around 5.0. When I open the map or clan info or other full screen display, the fps goes back up to 30. (I capped it there.) Then I close the screen and the fps drops again.
Rain does the same thing. Now I'm not sure what causes it. Sometimes I kill a monster and it drops. Last edited by Roswitha : 10-23-2015 at 10:11 PM. |
#37
|
|||
|
|||
![]() The Zombie adder nagas leave puddles of acid around. I tried to pick some up with an empty vial, but it didn't work. I just dropped the vial. Oil doesn't work either.
Also, the skill button has a flashing plus sign when I have extra points. In the last game, the character button did the same. It doesn't in this game. Last edited by Roswitha : 10-24-2015 at 12:06 AM. |
#38
|
|||
|
|||
![]() The sound from fire throwers is brutal (in a bad way) - I think my speakers are going to break every time they hit something. I think it is playing a separate sound for each separate instance of fire and it's excessively loud and ridiculous.
Tuidjy - you can identify all your items in one hit at the craft table. Also you only have to finish the non-optional quests to get an adventuring win - I assume smugglers are optional quests. I expect it's too late in dev to remove the cash economy, just balance it well. Last edited by Throwback : 10-23-2015 at 11:10 PM. |
#39
|
|||
|
|||
![]() Could you arrange it so the monsters attack pirates and mercenaries and such? They attack the helpful NPCs.
Sometimes NPCs have 9 traits when you hover over them, but only 8 show up on their character screen. Last edited by Roswitha : 10-24-2015 at 12:20 AM. |
#40
|
||||
|
||||
![]() Quote:
Quote:
I ended up introducing the clans to each other, and they killed each other in ten minutes flat... Although one spent quite a bit of time at 0 member. I think their last man deserted, and there was no check for clan death until something else happened.
__________________
No good deed goes unpunished... |
![]() |
Thread Tools | |
Display Modes | |
|
|