#1
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Din's Curse + Drox Operatives == Best Roguelikes Ever?
Depths of Peril is excellent as well, but I've beaten it in the sense of completing all plots quests and liberating the land from the undead warlord. Din and Drox always feel fresh even after dozens of campaigns. Even compared with Nethack, Angband and its variants, and newer entrants such as Dungeons of Dredmor, Din and Drox keep me coming back.
When Drox was released, I fully expected that Steven Peeler merely reskinned Din and tossed it into space. The streamlined interface and mechanics of Din seemed like a poor fit to a sci-fi setting. But after giving Drox a fair chance, it's neck-and-neck with Din as my favorite roguelike. Even better, Drox generates such colorful and memorable campaigns and puts such emphasis on trade and diplomacy that it scratches my Escape Velocity Nova itch. I'm actually less interested in EVN since getting into Drox. How do other folks here feel about Din and Drox compared with other roguelikes, both commercial and open source? I should mention that I'm a very casual player. For example, I save-scum and use the Vultures graphics pack when I play Nethack, and I still haven't gotten past the Gnomish Mines. |
#2
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I don't think I would classify Soldak games as roguelikes.
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#3
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I suppose "roguelike-like" is more accurate, or ARPGs with roguelike elements. *shrug* I've seen the term "Procedural Death Labyrinth" being thrown about for games like this which rely on procedural generation with deep replayability.
All I know is that I have over 200 hours into these games on Steam, which doesn't include a ton of untracked hours before they released there. (= |
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