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  #11  
Old 09-09-2016, 12:26 PM
dolf dolf is offline
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Join Date: Sep 2016
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Quote:
Originally Posted by Zangi View Post
Been playing this a bit. Only up to level 14-ish.

Quality of Life 2:
I don't know why minions choose some gear over others. Also, some feedback on who gets first pick and so on.

I get pretty annoyed having to micromanage my rangers to equip bows rather then much weaker DPS daggers... Plus ya know, range.
This puzzled me at first, but I have come to the conclusion, clan members favor high value items. It's most noticeable when they have a common but strong item. while if you put a weaker common/rare item that is worth a lot, they will take that.

Played the game for a few days its quite addicting and very fun. I used to play Diablo 2 a lot, played that game for years. It's the golden standard in my eyes haha. For some reason most ARPG's have shyed away from having necromancers, so naturally that was the first class I chose in Zombasite. After playing this game and trying each class and reading some of the older threads of Din's Curse/Depths of Perils regarding skills. My highest character is level 15 so my experience is purely early game and I can only speculate about lategame and some of the advanced skills that I have not used yet.

For the most part, the strongest skill is often the very first ones you can learn. The advanced skills require numerous skill points per level up and are not even necessarily stronger than the beginner ones. And beginner skills can level up faster meaning more passive bonuses. For example Lightning Blast is the second strongest Lightning spell at level one! Thunderbolt does more damage but takes 4 skill points. The advanced Lightning skills get split up into separate bolts which I imagine might be good for crowd control but has a cooldown so for 1v1 it doesn't quite stack up, especially with the passive bonuses, the beginning skills are even stronger. At level two, Lightning blast does 6-18 damage and requires 3 skill points, its already stronger than thunderbolt which only does 6-13 damage requires 4 skill points. Ignoring gear +spell damage bonuses, level 2 lightning bolt has a +8% passive damage bonus, while the level 1 thunderbolt has +4%, which increases the damage gap even more. I saw some people's characters with level 21+ skills so there isn't a skill cap of 20, so you can just keep pumping lightning blast for less skill points than thunderbolt, and with the passive bonus per level, lightning blast gains damage even more. And even more puzzling, chain lightning does less damage than lightning blast and requires more mana. It can hit up to 3 enemies which isn't much. Fire Mage's Fireball does much more damage than Fiery Blast. Speaking of Fiery Blast, Lightning Blast skill description appears to have been modified from Fiery Blast because it mentions 0.8 Lightning damage per second which it doesn't do. And some of the skills that does not state it does damage over time but has the "# damage per second" in the description. When I looked at the "Show your character" thread, a lot of the characters especially the spellcasters had just the first skill leveled up and just level 1-3 for other skills. Melee characters being more versatile since a lot of skills only need one level to work. Whirlwind, Multistrike, Quake Slam, Ravage, Slaughter, Plate/Mail Armor, etc

Also I think some of the skill descriptions requires some cleaning up and clarification.

I decided to get the raise skeleton skills at first because I like summoning undead. It has a bunch of +% modifiers but doesn't state what it is based on. Well I checked my health and DPS. its much higher than the skeletons. I remember skeletons being weak in Diablo 2 before they buffed their stats. Also how come this game doesn't say in plain numbers how much damage your sklls do, or the stats of your summons? There are a lot of statistics in this game and I love that, the flat damage skills state how much damage they do but doesn't take into account the passive bonuses.

And some skills, have a +% elemental damage boost, but the skill itself does not state that it does any elemental damage. like Flaming arrow has does + fire damage, +% fire damage passive bonus. Shock bolt has +% lightning damage passive bonus but no + lightning damage in the description, but lightning mastery says it boosts shock bolt but it doesn't actually do any lightning damage if I read the description correctly. It only states that it boosts physical damage, and passive boosts to weapon and lightning damage, and a chance to stun.

Speaking of +% weapon damage passive, it only boosts the physical damage on weapons correct? Some spells do physical damage which is why I assume they don't have a +% physical damage passive, and made a +% weapon damage passive instead.
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