#1
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So what's next?
What do you think Soldak should do next?
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Stephen A. Hornback |
#2
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More work on Din's Curse or a Din's Curse/DoP-like game. Maybe a mini-expansion or small DLC? Something that doesn't take too much time for you guys to put out, but that will add a fair bit of content.
If you are thinking that you want to do something completely new, it would be cool to see Soldak branch out into a new genre, although I don't know which one. |
#3
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All I know is that Drox Operative was the "prettiest" Soldak game so far, so keep up or exceed that high quality of visual style and I think you'll attract an entirely new segment of gamers. We've all seen a lot of (misplaced) graphic hate on DoP and Din's Curse which prevents some people from getting to the great gameplay.
There seems to be a lot of action RPGs and roguelikes available right now, which I know is the Soldak bread and butter, but perhaps there's a new direction where you can bring some of the ARPG and roguelike qualities of past games to an interesting place for a unique experience. (Most helpful comment ever, I know.) Or be able to include some interesting features not really seen out there, to help it stand out. Depths of Peril always struck me as something special with the whole covenant system and the feeling of running around in a "living" world where stuff was actively happening around you -- a little bit of an MMO feel without the MMO. DC scaled this back a bit but refined it, and Drox expanded the scope quite a bit. Perhaps the DoP covenant system could be overhauled into something a little slicker and even more life-like, such as other "guilds" that are more fleshed out (again, MMO living world feeling without being an MMO). And if it's an ARPG, focus on beefing up the "feel" of combat. That's one place Diablo 3 and Torchlight II shine -- lots of little movements with the abilities, lots of options, lots of unique animations and not just "hack hack hack" with the same small pool of animations while switching out the weapon models. Being able to have external forces affect your personal game is an interesting concept to me too. From simple things like events or "properties"/"statuses" pushed to your game that could make things more or less likely to happen in your local world, to being able to have a "link" with a friend's world which would asynchronously cause actions in their game to have a subtle ripple affect in yours (and vice versa). Things like that build community and keep interest in my opinion. |
#4
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Cancer: the RPG
I've got a funky idea: why not make a game about being an aspiring tumor? You'd start as a single cancer cell, striving to reproduce in the dark, dangerous passages of someone's circulatory system. The goal would be to grow and spread, battling hordes of immune cells and other threats, until the host is dead. For character classes, you would choose which type of cancer you are. Maybe you could even have an 'origin story' explaining how you came to be (smoking, unhealthy food, too much time in the sun, etc).
From time to time, a disaster would strike, and you'd have to fend off (or escape) chemotherapy, a surgeon's knife, etc. Last edited by BQwoobie : 12-07-2016 at 10:19 AM. |
#5
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Cancer: the Game
I still wish Soldak would make a game in which you're a cancer cell, or something else set in the human body.
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#6
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I don't know but i feel like the advertising could be better. Maybe it's just me but i never thought zombasite was an arpg. The logo and the name made me think it's a zombie survival modern shoot em up
>Zombasite is a zombie apocalypse action RPG set in a dynamic, evolving, fantasy world zombie apocalypse = probably seems to cater to mainstream audience that love shooting zombies (I was very wrong on this assumption) set in a dynamic evolving.. = this looks like one of those things games promise but never deliver (wrong again, soldak is pretty big on random world gen. So yeah i feel like whatever comes next, try to present it as what it is, if it's named din's legacy, it should be very similar to din's curse, if not exactly like din's curse 2.0. I feel like zombasite description could be something like "Zombasite is a loot focused moddable action RPG set in a dynamic, changing world. Clans struggle for power while the zombie threat increases, can your clan survive the zombasite?" 2 sentences but i already know what's it about, it's an arpg like din's curse but with a focus on clans. The last sentence also strongly implies that i can manage my own clan but the first sentence tells me it's an action rpg, so i won't foolishly think it's a strategy rpg or something. Also why isn't moddability advertised more? It's such a huge thing when games usually have no mods allowed. So at least to me, making "zombie apocalypse" the main aspect of the game that is advertised seems wrong. That's like diablo 3 advertising itself as a demon killing rpg. Technically true but you don't play diablo 3 for demon killing, you play if for killing anything and getting loot. |
#7
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Quote:
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