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Make Bonus skills(stat base) level and level bonus
in assets\database\skills.gdb
find some skill SkillBonusAttackPerDexReaperPerLevel //make { Base BaseSkillPerLevel StatChangePerAttributeChange 0.4 //ex)3, 3.4, 3.8... } SkillBonusAttackPerDexReaper //some skill { Base SkillBonusAttackPerDex //*****reference StatChangePerAttributeChange 3.0 PerLevel SkillBonusAttackPerDexReaperPerLevel //add } find reference SkillBonusAttackPerDex//**** { Base BaseSkillPassive //change. now possible level up BaseName $$AttackBonus$$ Desc $$AttackBonusDesc$$ TextureName Textures/Icons/Skills/attackBonus.tga StatChangePerAttributeStat Attack StatChangePerAttributeAttribute Dexterity BaseCost 0 //add. default 1 } same etc |
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