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Old 01-24-2020, 04:34 AM
gravityblues gravityblues is offline
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Join Date: Jan 2020
Posts: 1
Default Make Bonus skills(stat base) level and level bonus

in assets\database\skills.gdb

find some skill

SkillBonusAttackPerDexReaperPerLevel //make
{
Base BaseSkillPerLevel
StatChangePerAttributeChange 0.4 //ex)3, 3.4, 3.8...
}
SkillBonusAttackPerDexReaper //some skill
{
Base SkillBonusAttackPerDex //*****reference

StatChangePerAttributeChange 3.0
PerLevel SkillBonusAttackPerDexReaperPerLevel //add
}

find reference

SkillBonusAttackPerDex//****
{
Base BaseSkillPassive //change. now possible level up

BaseName $$AttackBonus$$
Desc $$AttackBonusDesc$$

TextureName Textures/Icons/Skills/attackBonus.tga

StatChangePerAttributeStat Attack
StatChangePerAttributeAttribute Dexterity

BaseCost 0 //add. default 1
}

same etc
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