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  #111  
Old 03-10-2011, 10:27 AM
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I'm back to work today after taking a few days off, much more rested now.
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  #112  
Old 03-10-2011, 10:29 AM
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Quote:
Originally Posted by DeathKnight1728 View Post
Shadow, is there any chance in one of the coming patches that dop achievement stat bonuses will make a return in dins curse?
It's possible I suppose. I haven't really thought about it.
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  #113  
Old 03-10-2011, 04:59 PM
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Quote:
Originally Posted by Shadow View Post
I'm back to work today after taking a few days off, much more rested now.
Well deserved, indeed. Congratulations on the big reviews that have come out in the past couple weeks, by the way.
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  #114  
Old 03-11-2011, 12:28 AM
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There are a few things shadow that would be better if properly balanced. If you can look at them that would be awesome.

Paladin:

Bravery-This aura doesnt seem like it lasts long enough. Recasting it is a pain and considering that the regeneration aura lasts much longer, would it work if bravery got its duration put to 45 seconds or a minute.

Reaver: The reaver needs a few minor tweaks.

Breech-This is a lesser version of armor piercing. Armor piercing gives 35 pierce and 3% dw. Breech gives only 10 armor piercing and more deep wounds. From the look of the picture breech looks very deadly. Maybe instead of upping the armor pierce a lot, up the armor piercing to 15 and add a little critical bonus. 3% Percent. That way armor pierce for the assassin will always give more and breech will be unique.

The reaver also only gets .2% damage bonus while he should be at .3% since he is the twohanded weapon user. Any class that specializes in two-handed weapons should deal the most natural damage. The weapon master gets the same damage bonus and also has double masteries-arms mastery and all other weapons. Upping the damage by 1 wont hurt.

Thief: Not much else for the thief class. I do think that the concentrations would be cooler if you get 1 second off the reuse times per skill level. That would mean that at lvl 20, you get to use the skill 3 minutes and 10 seconds less. Not a bad deal.

Im still experimenting with the demon hunter class so ill add more when i can.
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  #115  
Old 03-11-2011, 03:45 PM
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Not sure this is the right forum for this...

Quote:
Originally Posted by DeathKnight1728 View Post
Thief: Not much else for the thief class. I do think that the concentrations would be cooler if you get 1 second off the reuse times per skill level. That would mean that at lvl 20, you get to use the skill 3 minutes and 10 seconds less. Not a bad deal.
I think the math here is off. 20 levels = 20 seconds less? 1/3 of a minute. Not 3 minutes 10 seconds. Did you want to shave more seconds off per level than 1? Yes, more cooldown times should decrease &/or durations increase per skill level in the game.
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  #116  
Old 03-11-2011, 06:01 PM
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Yes that is what i meant to say. So at lvl 20, you would get 20 seconds off. If you went a whole 30 levels (which would be hard), you'd get them to recharge in 3 minutes. The reason this makes sense is because 4 minutes is a lot to wait.
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  #117  
Old 03-14-2011, 01:00 PM
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Quote:
Originally Posted by Shadow View Post
I'm back to work today after taking a few days off, much more rested now.
We all need a break now and then. Shadow I was wondering if we will see the next patch sometime this week. Im very exited about it and because spring break is here, it gives me something to look forward when at work
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  #118  
Old 03-14-2011, 01:51 PM
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Quote:
Originally Posted by DeathKnight1728 View Post
We all need a break now and then. Shadow I was wondering if we will see the next patch sometime this week. Im very exited about it and because spring break is here, it gives me something to look forward when at work
I am hoping to get a patch out this week.
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  #119  
Old 03-15-2011, 12:38 PM
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I'm working on Din's Curse 1.023 today.
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  #120  
Old 03-18-2011, 04:57 PM
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Is it good or bad news when I reviewer tells you he no longer reviews games but is going to buy your expansion?
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