#1531
|
||||
|
||||
Mostly just a lot of little improvements, making different monsters more unique, etc.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#1532
|
|||
|
|||
Cool. If you get a chance, I recommend looking at reducing the density of entities underground, both in caverns and especially in the more building-like interiors, which are narrower. You can't move in there. The density in Zombasite seems much lower for some reason, even outside.
|
#1533
|
||||
|
||||
Quote:
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#1535
|
||||
|
||||
I think the main ones are skeletons, imps, torvas, broods, and kralls.
I think you mentioned towers have this problem in one of your other posts. That might be a separate problem actually. Since they are small, any quests that add monsters to the area is going to make them more and more crowded.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#1536
|
|||
|
|||
OK I'll keep checking this out. I've had an area swamped with orcs to the point that I literally couldn't move even a bit. The density levels are the same as Zombasite in general?
|
#1537
|
||||
|
||||
Monsters in Din's Legacy just got smarter and more deadly. Now some of them can target objects (support beams, oil, etc) near their target to cause more damage.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#1538
|
||||
|
||||
I thought I had left them the same, but when I looked them up, it seems I had bumped them up. So in the next patch I'm probably going to decrease them back to Zombasite levels.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#1539
|
|||
|
|||
Quote:
Last I checked, fire from Torva shamans and others with fire damage couldn't ignite any items. Would it make sense to let their fire ignite stuff? It would make them a lot more dangerous, including to their monster enemies. For example, you could lure fire shamans to fire at your enemies. In general, I think I'm in favor of friendly fire among the monsters, because that gives you really neat strategic possibilities in terms of getting them fighting against each other (as they tick each other off), and using one monster's attacks against another. It also makes the world feel more realistic and consistent. I'm not 100% sure about it though. What do you think? |
#1540
|
||||
|
||||
I have thought about that many times. It would definitely be cool. I haven't tried it yet mostly because that's a pretty complicated system already and it is very possible the monsters would just always kill each other.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
Thread Tools | |
Display Modes | |
|
|