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  #11  
Old 11-23-2010, 05:40 PM
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Shadow Shadow is offline
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Started adding achievements today to Din's Curse: Demon War.
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Steven Peeler
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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  #12  
Old 11-24-2010, 04:53 PM
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Added 50 achievements today to Din's Curse: Demon War.
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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  #13  
Old 11-28-2010, 08:16 PM
Ghost Matter Ghost Matter is offline
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I'd like it if the achievements worked in Impulse(or Steam, if they accept the game) and Raptr. It'd be awesome. Good work.
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  #14  
Old 11-30-2010, 05:33 PM
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I need to name some new caves/dungeons in Din's Curse: Demon War, any ideas?
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  #15  
Old 11-30-2010, 06:22 PM
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FloodSpectre FloodSpectre is offline
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Quote:
Originally Posted by Shadow View Post
I need to name some new caves/dungeons in Din's Curse: Demon War, any ideas?
Here are some random ones I forgot to suggest a while back:
Forsaken Sepulchre
Dead Wind Catacombs
Infernal Abyss
Cyclopean Cavern
Dismal Dungeon
Domain of the Dead
Bloody Barrow
Shattered Tomb
Treacherous Passage
Ebon Mausoleum
Bloodsoaked Pit
Tyrannical Labyrinth
Mines of Misery
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  #16  
Old 11-30-2010, 06:51 PM
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Greyloch Greyloch is offline
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-Shaggoroth's Maw
-Den of Iniquity
-Undertown
-Pit of Abandoned Hope
-Death's Embrace
-Arena of <insert war/battle deity of choice>
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  #17  
Old 11-30-2010, 07:46 PM
SharpCarlos SharpCarlos is offline
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Default Dungeon Names

Here, I've attached several hundred. I actually had a thousand in the file, but it was bit bigger than the allowed attachment size.

Obviously, I just threw dungeony-sounding words together at random, and I didn't even check for duplicates, so there might be some. But this little exercise got me thinking: How is Din's Curse generating dungeon names now? Are they pulled randomly from a list, or randomly generated, like the list I just created?

But then I had a REALLY interesting thought: What if the dungeon names were, at least partially, procedurally generated based on the world modifiers? Like the way that items are named. So, in much the way that a sword which does fire damage and adds to your strength might be called a "Fiery Sword of Might", a dungeon in a world that has lots of rain and undead could be called the "Haunted Dungeon of Floods" or something.
Attached Files
File Type: txt DungeonNames2.txt (11.1 KB, 3 views)
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  #18  
Old 11-30-2010, 08:05 PM
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DeathKnight1728 DeathKnight1728 is offline
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Slayer's Requiem

That's all i got.
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  #19  
Old 11-30-2010, 09:01 PM
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FloodSpectre FloodSpectre is offline
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Not terribly fond of "<adjective> <location> of <adjective>" names myself, they sound a little too bland to me. Something about just one descriptor sounds so much better to me when I read it.

Oh, and I too had been thinking names based on world modifiers or the tileset of the dungeon would be nice, but again, I think I'd prefer full dungeon names from a list (which I think is the current system of naming) than randomly generated, and certain entries in that list might have qualifiers like "only available with Undead worldmod."
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  #20  
Old 11-30-2010, 09:07 PM
SharpCarlos SharpCarlos is offline
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Quote:
Originally Posted by FloodSpectre View Post
Not terribly fond of "<adjective> <location> of <adjective>" names myself, they sound a little too bland to me.
True. It just SCREAMS "randomly generated name", doesn't it?

One thing I thought would be nice would be to work a random proper noun into that final spot sometimes. So, "Deadly Caverns of Gazuul", or whatever. Or maybe even stick the town name in there.
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