#11
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Started adding achievements today to Din's Curse: Demon War.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#12
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Added 50 achievements today to Din's Curse: Demon War.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#14
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I need to name some new caves/dungeons in Din's Curse: Demon War, any ideas?
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#15
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Quote:
Forsaken Sepulchre Dead Wind Catacombs Infernal Abyss Cyclopean Cavern Dismal Dungeon Domain of the Dead Bloody Barrow Shattered Tomb Treacherous Passage Ebon Mausoleum Bloodsoaked Pit Tyrannical Labyrinth Mines of Misery |
#16
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-Shaggoroth's Maw
-Den of Iniquity -Undertown -Pit of Abandoned Hope -Death's Embrace -Arena of <insert war/battle deity of choice> |
#17
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Dungeon Names
Here, I've attached several hundred. I actually had a thousand in the file, but it was bit bigger than the allowed attachment size.
Obviously, I just threw dungeony-sounding words together at random, and I didn't even check for duplicates, so there might be some. But this little exercise got me thinking: How is Din's Curse generating dungeon names now? Are they pulled randomly from a list, or randomly generated, like the list I just created? But then I had a REALLY interesting thought: What if the dungeon names were, at least partially, procedurally generated based on the world modifiers? Like the way that items are named. So, in much the way that a sword which does fire damage and adds to your strength might be called a "Fiery Sword of Might", a dungeon in a world that has lots of rain and undead could be called the "Haunted Dungeon of Floods" or something. |
#18
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Slayer's Requiem
That's all i got. |
#19
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Not terribly fond of "<adjective> <location> of <adjective>" names myself, they sound a little too bland to me. Something about just one descriptor sounds so much better to me when I read it.
Oh, and I too had been thinking names based on world modifiers or the tileset of the dungeon would be nice, but again, I think I'd prefer full dungeon names from a list (which I think is the current system of naming) than randomly generated, and certain entries in that list might have qualifiers like "only available with Undead worldmod." |
#20
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Quote:
One thing I thought would be nice would be to work a random proper noun into that final spot sometimes. So, "Deadly Caverns of Gazuul", or whatever. Or maybe even stick the town name in there. |
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