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  #871  
Old 11-05-2014, 01:52 PM
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I have added over 60 new personality traits for NPCs today to our upcoming zombie game. They all impact gameplay in some way.
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  #872  
Old 11-06-2014, 05:05 PM
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Now NPCs in the zombie game can like, love, dislike, and hate specific activities, personality types, genders, and classes.
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  #873  
Old 11-07-2014, 01:30 PM
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Now NPCs in the zombie game can hate or fear specific monster types or fear specific damage types. Now up to almost 400 personality traits.
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  #874  
Old 11-11-2014, 02:49 PM
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I added a ton of dynamic dialog today to the zombie game.
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  #875  
Old 11-13-2014, 04:06 PM
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Now NPCs can gain a new fear by almost dying, stop hating certain monsters after killing lots of them, and can even be claustrophobic.
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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  #876  
Old 11-14-2014, 02:47 PM
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NPCs can now go insane in our zombie game.
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Steven Peeler
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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  #877  
Old 11-19-2014, 01:46 PM
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We have so many monster types now, it takes a good chunk of time when I need to change all of them in a non-consistent way.
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Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion
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  #878  
Old 11-20-2014, 03:35 PM
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In our upcoming zombie game, the smarter monsters can now send messages to the player taunting them.
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  #879  
Old 11-21-2014, 05:08 PM
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Quote:
Originally Posted by Shadow View Post
In our upcoming zombie game, the smarter monsters can now send messages to the player taunting them.
So, does that reveal the monster's location? And can we enrage them by taunting back?
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  #880  
Old 11-21-2014, 05:28 PM
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Quote:
Originally Posted by Roswitha View Post
So, does that reveal the monster's location?
No, but I could probably give you a free map marker if you have the quest.

Quote:
Originally Posted by Roswitha View Post
And can we enrage them by taunting back?
Not right now, but it's an interesting idea. What could it do that would benefit the player? It's easy to envision you taunting the monster and it starts an uprising, but that doesn't help.
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