#21
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new stuff
--------- stationary relics? add extra for horde type monsters (male imps?, torvas, 1 of the dogs?) make dogs able to sprint much faster dogs have hamstring? fairly long range de assassin - backstab, poison de priest - curse de warrior & scree - longer attack range de wizard - fireball, iceball that slows death knight - more defense, better drain, lifedrain guardian - more armor skeleton horde more sizes of spiders? Sounds/Battlemage/remorselessAttack.wav Sounds/Battlemage/battlefieldTactics.wav Sounds/Battlemage/defensiveStrike.wav
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#22
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new stuff
--------- Would it be possible to allow keybinding to the mouse wheel? up and down (Cockbite)
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#23
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new stuff
--------- water mutation - stronger when wet ghost town if haunted replace all npcs with ghosts?
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#24
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new stuff
--------- starting town can get diagonal blocks you can't get to rearrange game ui slightly to show more of gargoyles Zombasite - give all my Clan-members "extra rations" at the same time (Justin Dwyer)
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#25
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new stuff
--------- chance that ghost alphas in a little when targets player monster enhancements can affect which quests a monster might start? make bridges a special room with no name print? - possibilities - ambush, guardian, bandit battalian of death knights quest wisp - if raining can buff self with lighting bolt from sky? other ways to piss off evil gods other than killing avatars make font tool automatically bump to next resolution (milithien) pits in cave need to be flat when about to go up mutant level bar turns blue instead of purple add wampir, hell hound, and brood to summoner add hellhound to warlock? do you fail clan protector of clan is destroyed update font tool to bump to the next resolution automatically (milithien) hide time left on some status effect icons (fog, wet, etc.)?
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#26
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new stuff
--------- triggers should more consistenly do something unique monster/item pass? do I have a trap that lights torches? breaking normal statue needs barrel breaking sound make monster npcs more rare sunrise by far has best color, can I make normal day color that and make sun rise/sunset even more extreme? knockback should take terrain slope into account? guards still in walls often fire totems should cast light near death taunt too late - always right next to death do I have a just spotted taunt? - Time to die, easy prey, coming to me was stupid make grass, tile, trees in sacred grove unburnable make trees in sacred grove fullbright? center altar in sacred grove? ice imbue - blue skin, fire imbue - red, poison imbue - green map needs black border when no collision on that edge in your level but in next level lost Holy Well when I died, came back when I reloaded let user specify when get low health warning? - slider? resurrect ui disappears when I hold down 2 button (Slice skill) when huge and all connected choosen - keep getting No open edges when building level error
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#27
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new stuff
--------- nemesis main quest obsoleted because it took over different area (boss?) didn't lose but can no longer win, won after declining quest rewrite win/lose text saurian mages might be killing wisps can still get food sense on items secret walls shouldn't fade in getting broken tile blocks on opening screen add a max to mac steam requirements also probably ours fix webpage background to use a Din's Legacy screenshot instead of Zombasite more east/west need to make map edges less straight modifiers scrollbar on world map not shifted over enough herodius blessing - happiness/insanity bonus for clan more knockback on players? clan healthstone needs to regen faster set up other skins - stoneskin, fire imbued, etc better skin.tga, also do skinHair.tga holy war - every once in a while evil god gets pissed off, make avatars more unique, random good attack occasionally (holy symbol tpye of attack) statues should fade out quicker volcano should do explosion & leave lava (instead of just lava) is wampir effect white? need some sound when using rain spell (scroll or skill) soul harvesting skill mutation doesn't mention how much leeching skill mutation doesn't mention how much can buy guards but can't do anything with them - should be able to add as follower some ghost standing (not an actor) seems like getting a lot of ghosts - normally spawning any level version? does the win quest go faster than normal? invasion (with gates) scenario had lots of quests but not attributed to the gates running DL straight from explorer goes away sometimes reduce chances of taunt but make better debuff make torvas quicker (movement and attacks) make it so most new quests come from main quest leprechauns start with too much gold quests are showing up in multiple levels X has plans to raid our clan (where did this quest come from?) reserve ghosts for single use? unless haunted? or maybe just much more rare knockback more down hill & less up getting things like Glyn the warrior quests twice not knowing which level a quest is on is a problem crystals count as monster for town alarm projectiles should explode when they hit world objects should always be able to shoot projectiles and not get can't see print? gates - highest, sand bags - average more vendors house in desert roof & 1 wall not same level as rest of house add a mode where you can't get rid of mutations/skill modifiers more secrets, legendary objects, & specific special rooms am I culling out specific special rooms when having hard time building level? double specific special room chance special vendors that do clan special things? trigger has chance to spawn another trigger? increase chances of good things in dead ends or secret areas 3 top yucca turns black whn fades out when in way need print that a town NPC dies if I'm protecting the town (same thing for protect clan) lots of monsters getting stuck in geometry not seeing lairs? not seeing towers? really cool things too rare? (magic chests, unique chests, specific special rooms, secret doors, etc) shadow bolt hits things like water, oil, etc have a hard time regening enough mana is monsters starting in geometry them spawning in a "different level" and then not suppose to change levels so can't do anything relic vendor even though no relics make it obvious a touched gate should increase magic chance in dungeons vendors need better stuff add some basic skills that add mana/mana regen to strength (for warrior types), dexterity or vitality (for rogue types)? ninja - stealth, shuriken, other similar stuff, dagger mastery, cape, escape notice, critical hits, dodge, evasion if perception is high enough highlight secret things (similar to highlighting) silence spell? (no spells) wall of fire can I shrink cross & make a 2nd hand item that increases spirit? vendors come to town more often are monster resistance high enough? make night matter more? riot event? spy (like scout but not visible quest unless killed or spotted) town founded event (NPCs move in) whirlwind should use more mana? increase passives of active skills? make object random sizes consistent across save/load - set seed, level seed + x + y (or mult) guardians that I randomly run into are too easy - ghosts and guardians singlarily placed for a reason should get level boost giants should shake everything each step? do gargoyles clump? dark elves not outside unless night? dark orcs get bonuses at night? monsters respawn faster at night? scrolling centerprints (so can have more than one)? trigger flock of ambient creatures (bats, rats, etc) trap? stoned/petrified - can't be hurt but can be surrounded someone that sprints towards player on first seeing but can't do again (kind of like zombies, but really high chance and high reuse time) doors have chance of creaking & thus alerting monsters are monsters more aggressive at night? does shooting arrow from higher ground get bonus? make fire elementals/hell hounds suseptible to cold damage make fire elementals immune to fire damage? are hellhounds resistant to fire? do I get xp when triggering a trap that kills monsters? (really should get double) detail textures? any one that actively dodges incoming projectiles sometimes? some monsters attack in groups (flank behavior) initial sighting takes their fov into account? ground that gets stretched enough double uv? a way to replace some of object X with object Y hitting something that is frozen can/will shatter them? fire damage can unfreeze them cold damage will put out fire dots attach back up weapon to back? change all set items to unique? crosses could have heal increase like staff spell damage hulk can charge and bash you and has large knockback? could I make some more variants of monsters by simple color shifting? do we have a falling rocks trap? hidden crossbow trap? (just shoot a bolt from random location that can see player position) volley of them would also be cool perception skill could also highlight visible traps does door breaking have good effect? ghost can cause fear? basically a type of stun? or just have a paralyzing attack? fire elementals actually absorb fire damage? could I make stalactites (flip & move upwards) doesn't block movement but if takes damage disappears and drops rocks put a rank type of thing on specialties based on skill points in it? gladiator/monk, expert gladiator/monk, master gladiator/expert monk, etc. never see monsters with magic items blindness effect? blacks out screen - probably need to put up blind or something on screen to be obvious might need a world explosion so something like shuriken doesn't make rocks bleed need a few mutated bad guys need a debug var to draw bounding box should get going to raid your clan type of quests on scenarios without a base blinding flash works on falling rocks need effect when destroying fire/ice projectile monster traps restricted size areas don't connect well duels have monsters duels should be smart oponents only? starting new game over and over crashes? or just when running from explorer shouldn't be able to turn when stunned rain destroyed a campfire instead of putting it out remove old shadow options luck aura has food sense wisp death balls should hurt more might need to make things easier replace pots, bag, and bags with useable versions red cave has floating torches tunnel needs to be lowestSafe some closed blocks still use bushes as collision door vendor higher stack for ice bombs/fire equivalent X over slot needs to be centered better definitely need to make dungeons have better loot, especially deeper levels add more specific special rooms - each type in each ara? add to graveyards? more secrets could add xp stands (better xp orb on top of town relic thing) - so can get from exploration not combat lost altar of X (xp) got statues xp for finding special blocks? some dungeons don't show up on minimap/map until found and don't get quests there locked dungeons? spawn more objects in general? key for locked dungeon goes somewhere in overland map can be sucked into nearby chest or monster (none of these can be culled) make xp pillar really good xp can also do mutated version (xp pillar) secret caves use tunnel entrance or various other things need a tower entrance model still can't recruit new monsters? tunnel destination should be secret until used blocks with 3 closed sides more likely to have objects/chests? need more ruble in ruins evil altars need to be unique and/or always piss off god need to update done/todo code git trap door to lair or secret dungeon change wand to ranged attack like bow? (Thunderborn) can find maps that point out secret dungeon locations or other interesting locations clans need doors again npc in a town could start a clan new achievements - 25 special rooms found, 25 relics or whatever persistent boosts are called, should probably call them something & add to journal if town or village higher chance of npcs in other blocks chance of multiple people in 1 house do recruits have an additional chance? ruins should have good loot dark elf raids during night some doors have trap that shuts & locks them after you walk through persistent version of all obelisks? gems found in caves more items can get any skill on them like skill modifiers? treasure chests (from scrolls) should be better wands with any kind of spell on it, limited casts, doesn't have to be equipped, usually several levels higher than level found towns need to be themed more (npc type) some cool things like special wands only found in chests? always has chest block increases magic chance also use old preferred type stuff - need to support multiple types and per type not per entry more possible special rooms - crater, giant statue, war camp, ancient tree, haven would be cool if different environments had more impact deserts - nagas, scorpions, hellhounds, lurker, torva graveyards - skeletons, undead, ghosts ruins - skeletons underground - dark elves, Ragnar, Shadow, wampir caves - Plaguebringer, spiders forest - stalkers, spiders tropics - imp, torva Steam Achievements
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#28
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new stuff
--------- dirt mounds that contain buried treasure volcano with dirt texture & smaller? or could use haypile with dirt texture or gold vein use stairs down as another dungeon entrance? is DungeonWater01 or DungeonWater02 used? persistent obelisk should be royal blue color like color cave? big monsters - styrac, drake, etc outside only? any other class or vaiants we can do for other monsters? demons & undead still at war? things like desert saurian should show up in deserts? a way for a monster type to dominate an area & that can expand uniques, uprisings, bosses, etc usually come from these these can also increase domination add demon gate? add a krall slam attack? earthquake type of attack? KrallScout unique names add new monsters to bestiary uncovered dirt mound could end up being secret cave lever that raises secret dungeon entrance or fades in entrance that was illusioned to be invisible lair can exert influence/domination found encampment but looks like ring of trees lost bindings - went to mutate with specialty & back out with escape? ss0108.tga missing dungeon wall all fort blocks need to be adjacent/connected, can't add or remove a fort block that breaks adjacency make ambient creatures random from list random unique names for new monsters Steam Cloud might have to cap Giant Obelisk thing better mipmaps? Kaiser filter? gamma correction? float throughout? take repeating into account?
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#29
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new stuff
--------- make a way to prioritize certain item specs according to player (health regen, leech, etc) (JaminandShara Mills Famly) vision that can see invisible monsters add height to worldmap? basically break up each into 128 tris animating bushes have collision drakes don't attack (just fire? purple/electric works) things should sink slightly faster 1.2 instead of 1.1 in The Misty Hills but not labelled on map anywhere one of the town corners (left bottom) has free collision spots in it (was probably a carried over block that was open closed open closed in RenderSurface::setSort myAssert( shaderIndex < 16384 ); - was debugging might never happen in real game small spider attacked large spider
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#30
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I finally updated the public todo list again. It is also much better organized now.
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
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