#2
|
||||
|
||||
No, it doesn't have anything to do with the attack damage on the weapon, but the mult does go up with the item level. It is staves and wands though.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#3
|
|||
|
|||
Ah ok, thanks.
So if I currently tried out to have weapons give base spell damage, and spell skill increase/decrease a percentage of that damage, I don't think that would work, right? For example, if I have fireball do 1 damage permanently (in the skill projectile damage), and then I try to add percentages with with only PassiveDynamicStatMultFireDamage and PassiveDynamicStatMultSpellDamage, will the spell multipliers apply to the damage from the weapon as well? I'm guessing not. |
Thread Tools | |
Display Modes | |
|
|