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#21
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![]() The help message on low mana has a few issues. I kind of feel like I'm being a little over-critical on this one, and I hope I'm not coming across sounding like a know-it-all or an English teacher.
![]() In the section talking about mana regeneration it says, "This is also the slowest way however". This might sound better if however were made the first word of the sentence rather than the last. Then it says, "You can also drink a drink to regain mana over time." Drink a drink sounds pretty odd to me, and the first time I read it I had no idea what was meant. That sentence might sound better as, "There are other drinks available, like Water or Mead, which accelerate your mana regeneration temporarily." Finally, the end of the message sounds a little strange too. I think the first sentence should read, "Other than these universal methods of recovering mana, every class also has its own innate ways of regaining mana." Oh, and there's a really minor problem with the Smoke Screen description. It says "freezes target" but the skill doesn't specifically target anything, being an AoE. I'm not sure if you want to change that at all. |
#22
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![]() The text for a quest where an assassin has been sent to town reads "[...] has been sent in town."
Should be "[...] has been sent into town." or "[...] has been sent to town." |
#23
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![]() In the new manual section describing stats, the section on stamina describes what happens when you have "no stamina less." It should be "no stamina left"
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#24
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![]() The quest to cure the curse has both a period and an exclamation point at the end of the first sentence.
The lock pick skill description should probably say "A successfully picked lock..." The -% cast time bonus on items needs a space between Cast and Time. I've found a number of cases where an item or a skill should have the second word in its name capitalized for consistency's sake. Should I post these all up? I probably will anyways, in any case... |
#25
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![]() Yes post them. I would like everything to be consistent.
__________________
Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#26
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![]() Alright then, here's what I've found thus far. If I notice any more I'll let you know.
Items: Broad sword Skeleton key Skills: Crushing blow Dagger mastery Defender rage Lethal blow Potion and drink bonus Spot vulnerability There's a few other instances, mostly quest names, where I'm not actually sure if you want different capitalization. For example I have a quest to get a Dimensional Gate war fragment, and "Dimensional Gate" is capitalized, but then I have a quest to destroy a Recon Totem, but "Recon Totem" isn't capitalized in the name of that quest. |
#27
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![]() One more for capitalization: War club.
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#28
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![]() "Success is yours for the taking! You're another town closer to redemption."
It's not technically a typo, but the voiceover I hear at the same time this dialogue pops up states "You are" instead of "You're". |
#29
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![]() If you equip a weapon that adds to Deep Wounds in one weapon slot, and you equip another weapon of any sort in the second weapon slot, when you switch between slots, Deep Wounds will multiply between both weapons.
To illustrate, here's my savegame (Taylorian) |
#30
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![]() Another one.
When I'm looking at the description for an escaped prisoner quest, it says "The dangerous prisoner INSERTNAMEHERE has has escaped." |
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