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  #1  
Old 04-06-2024, 07:28 AM
Tsubir Tsubir is offline
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Lightbulb [Modding Question] Overriding/disabling .mnu entries

Hey there!

My question:
Is it possible to use a custom .mnu file to override or disable original entries found in the original game .mnu files?

For example, turning off/disabling a widget contained within Game.mnu, via my custom .mnu file.

I am trying to shift to not editing the original files as much as possible

I hope this makes sense.

Thank you!
~Tee
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Old 04-08-2024, 10:02 AM
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Shadow Shadow is offline
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There is a way to add things to a menu without replacing the entire thing, but that's unfortunately it. To see an example of that look at UI/_house2.mnu
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  #3  
Old 04-08-2024, 10:18 AM
Tsubir Tsubir is offline
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Quote:
Originally Posted by Shadow View Post
There is a way to add things to a menu without replacing the entire thing, but that's unfortunately it. To see an example of that look at UI/_house2.mnu
No worries, I will see if I can find some sort of a "workaround"

Thanks for your reply!
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