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#1
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![]() Hey there!
My question: Is it possible to use a custom .mnu file to override or disable original entries found in the original game .mnu files? For example, turning off/disabling a widget contained within Game.mnu, via my custom .mnu file. I am trying to shift to not editing the original files as much as possible ![]() I hope this makes sense. Thank you! ~Tee |
#2
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![]() There is a way to add things to a menu without replacing the entire thing, but that's unfortunately it. To see an example of that look at UI/_house2.mnu
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Steven Peeler Designer/programmer Depths of Peril, Kivi's Underworld, Din's Curse, Drox Operative, Zombasite, Din's Legacy, Drox Operative 2, & Din's Champion Wishlist Din's Champion |
#3
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![]() Quote:
![]() Thanks for your reply! |
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